Comments (4)
How is this related to splat? Seems like a build system issue
from splat.
All of the build system commands set C++
All of the includes are right.
I tried changing GCC to G++ and basically anything off the bat I could think to identify.
There's no linker issues it just sees the headers as C and won't mangle them
from splat.
Yeah, I'm saying, splat isn't your issue here, so making an issue in the splat repo isn't appropriate. Your build system is at fault, and I'm sure someone is happy to help on discord, but this is for issue tracking of splat bugs/issues, not your build system
from splat.
This does indeed sound like a build system issue.
What I imagine the issue may be is that you are trying to compile a .c
file. Both gcc and g++ infer the language of the file by looking at the file extension, since this is a .c
file them both of them compile it as a C file. You can either rename the file to .cpp
or try passing the -x c++
flag.
I'll close this issue since it is not related with splat at all.
from splat.
Related Issues (20)
- Add a pad segment HOT 3
- create_config.py needs improving for PSX
- Librarify
- splat should be lazier in its segment loading
- Doesn't create a config yml for ps2 title HOT 5
- Make linker entries less janky for .data (e.g. images) HOT 2
- Support for `.lit4` section on PS2 HOT 1
- Raise error if segment order doesn't match section_order
- EEGCC output's bad asm / asm alignment. HOT 5
- Splat generates negative BSS segment start address HOT 4
- Error defining multiple symbols with the same name in different files HOT 4
- Error creating config to baserom HOT 2
- Option for generating linker script that forces matching object section addresses? HOT 6
- gzip support HOT 3
- Allow setting a different alignment for each section HOT 4
- PS1: support SPE and improperly sanitized PS-X executables
- Feature Request: Add option to avoid generating template function implementations in files HOT 1
- `ld_align_segment_start` does not work properly when used together with `follows_vram`
- EE Core `pmfhl` instruction variants not recognized HOT 1
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from splat.