Comments (4)
Hello!
I have been planning on adding side-by-side but didn't since the Blender API doesn't (maybe does now) have good pixel structure management, so the easiest solution was to just force top-bottom format. It is trivial to add side-by-side format but I'm just worried about how efficient it would be.
As for the issue of left and right images being in the wrong order, that's an easy fix, although there were no issues when I was testing it. Would you be able to create an example blender file and rendered images to show this? It could be a settings issue that I could create a fix for.
Thanks!
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It may seem that everything is alright, but when I rendered objects close to camera, I felt like something is wrong. I flipped over my phone and quality of image significantly increased
Here are 2 random pictures I found in google, where top is left eye and bottom is right eye
And my rendered image (look at cyan cube), top is right eye, bottom is left eye
This isn't really a problem, because I can just mirror it there
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Hi, as of commit 1b30c8e side-by-side support has been added. As for swapping the images, I don't have enough reason to implement a fix since no one else seems to have this problem and it might only be specific to your platform/set-up. This issue is now closed.
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Great script! Thank you.
On the left right issue. I thought I had that problem as well and manually swapped LR in an image editor. It did fix a perceived problem for a specific object in the centre of the scene. However other objects more to the side seemed to get worse. I wonder if this may be related to the screen distance. I did notice something strange though in the actual rendering of left and right. The actual shapes seem to be different. Notice these two images where left and right have mostly the same particles but near the white floor there are a few particles that are different.
Particle settings:
I am sorry I do not yet have a simple blender file to share that has the issue.
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