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EternalTrail avatar EternalTrail commented on July 19, 2024

If the how the volumetric looks is angle dependent, any solution involving cubemap projection (which is what eeVR is based on) is out of the question. My advice is to see if you can get your volumetrics to not be dependent angle. This could also be due to screen-space lighting effects that cause the volumetric to appear different. In general, these types of issues are probably best to be avoided. I'll leave this issue open just a reminder to add a bit of documentation what will work and what won't with this addon. If you think the issue you're having is not due to what I've explained above please feel free to give me more information, such as a blend file and/or some images that would help me understand the issue, also more information on what kinds of addons you're using and your blender version would help as well.

from eevr.

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