Comments (2)
If the how the volumetric looks is angle dependent, any solution involving cubemap projection (which is what eeVR is based on) is out of the question. My advice is to see if you can get your volumetrics to not be dependent angle. This could also be due to screen-space lighting effects that cause the volumetric to appear different. In general, these types of issues are probably best to be avoided. I'll leave this issue open just a reminder to add a bit of documentation what will work and what won't with this addon. If you think the issue you're having is not due to what I've explained above please feel free to give me more information, such as a blend file and/or some images that would help me understand the issue, also more information on what kinds of addons you're using and your blender version would help as well.
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Related Issues (20)
- Enabling motion blur makes blender stop responing when you render HOT 1
- does not render alpha as transparency HOT 1
- Can't making the character suite my size HOT 6
- Can't install right from them git or ZIP HOT 2
- AA not effective? HOT 2
- Render result has Jagged edge in blender 2.92 HOT 2
- Soft shadows in the right stereoscopic camera are not rendering correctly HOT 2
- Error Message when clicking "Render Animation" HOT 3
- Does EEvr support ACES shader? HOT 10
- what ever type of your render i render it fails in one big file HOT 8
- eeVR dont render volumetrics HOT 2
- Transparent object with alpha blend settings not visible in some part of the image HOT 2
- Error Message HOT 6
- Top-Bottom mode is upsided down HOT 4
- New camera Created each time i hit render, meaning no keyframe animation for the camera possible? HOT 5
- Update maybe for Blender 3.0+? HOT 1
- [unable to render] KeyError: 'bpy_prop_collection[key]: key "eeVR" not found'
- Does not render anything on 3.5 / 3.4 HOT 15
- wont render anything HOT 2
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