Comments (4)
Hello, would you be able to attach the .blend file you used for this? It would help in debugging greatly.
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Hi! Sure, I'll attach the test scene I used here:
https://drive.google.com/file/d/1RZs6dgRy68R3wpKWv-UrXw8ZMNO1QlII/view?usp=sharing
from eevr.
It's exactly as I thought! You have the camera as the parent of the box, which makes it rotate together with the camera, as the script makes rotations internally to render the cubemap. Clearing the parent for the box and just adding a copy location constraint to align the box with the camera results with the following image:
A temporary solution to your issue is to not make the camera a parent of any objects, I might solve this in the future by just spawning a separate camera into the scene purely for rendering the cubemap.
from eevr.
Thanks for looking into this! Good ideas for the future! In the meanwhile it might be helpful to mention that the camera should not have any children in the documentation (at the moment it gives the impression that the camera should not have any parents). Thanks again!
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