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Unity-Screenshot-Tool

This project serves as an internal localization system for unity-based projects including right-to-left (RTLL) translation support.

Features

  1. Capturing according to button press.
  2. Capturing the current frame.
  3. Capturing UI.
  4. Capturing Post-Process Effect.
  5. Exporting capture in different texture formats such as ; .PNG .JPG .EXR AND .TGA .

Import

  1. Go to release page.
  2. Download the lates release of the package.
  3. Import it to your unity project.

Installation

NaN Required.

Usage

  1. Attach ScreenshotHandler.cs to the camera you would like to capture from.
  2. Set the properties of the component as you wish (Explanations are below.)

Screenshot of the ScreenshotHandler component

... IMAGE WILL BE HERE ..

  • Canvas : Canvas you would like to capture .
  • Picture Specs(List) : Widht and height properties that you desire in your capture (e.g. 1920x1080 , 1024x720)
  • Screenshot Key = The key which you will trigger/press/touch when you want to capture .
  • Screenshot Path : Direction of a save folder. (Can be empty. Tool will assign a persisten data path. )
  • Extension : In which texture format you want to export your capture ?
  • Open File Directory : Show where your captures are saved to.
  1. Press Play.
  2. Press the key that you set when you want to capture.
  3. ENJOY !.

Demo Project

Demo project can be found under 'Assets/CustomTools/Screenshot Tool/Scenes' folder named ' Demo '

Contributing

Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.

Please make sure to update tests as appropriate.

ENJOY !

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