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fnf-daveengine's Introduction

WARNING

THE ENGINE IS AT A VERY UNSTABLE STATE AT THE MOMENT, IT HAS NO MODDING SUPPORT YET. IF YOU WANNA MAKE A MOD WITH THE ENGINE AS OF NOW, YOU WILL HAVE TO MODIFY THE SOURCE CODE.

NOTICE

If you are getting an issue with random crashes without no error messages, update your hxcpp with haxelib update hxcpp or use the bleeding edge version (not recommended) via haxelib git hxcpp https://github.com/HaxeFoundation/hxcpp master.

DAVE ENGINE

this is dave

say hi to dave please say hi to him

About the engine

Powered by a heavily modified version of Kade Engine, This includes lots of additional improvements such as

If you're looking to compile the mod/make your own modification, look here.

fnf-daveengine's People

Contributors

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fnf-daveengine's Issues

help Compiling

C:\Users???\Downloads\FNF-DaveEngine-main\FNF-DaveEngine-main>lime build windows -releaseC:/Users/JD/remkdir ~/haxelib && haxelib setup ~/haxelib/hscript-improved/git/hscript/macros/Utils.hx:195: characters 9-12 : Identifier 'EIs' is not part of haxe.macro.ExprDef (Suggestion: EIf)C:/Users/JD/remkdir ~/haxelib && haxelib setup ~/haxelib/hscript-improved/git/hscript/macros/Utils.hx:195: characters 9-18 : Unrecognized pattern: EIs(e, t)C:/Users/JD/remkdir ~/haxelib && haxelib setup ~/haxelib/hscript-improved/git/hscript/macros/ClassExtendMacro.hx:41: characters 10-20 : haxe.macro.ClassType has no field isAbstractC:/Users/JD/remkdir ~/haxelib && haxelib setup ~/haxelib/hscript-improved/git/hscript/macros/ClassExtendMacro.hx:260: characters 20-25 : Too many argumentsC:/Users/JD/remkdir ~/haxelib && haxelib setup ~/haxelib/flixel/4,8,1/flixel/graphics/tile/FlxDrawBaseItem.hx:9: characters 8-32 : Type not found : openfl.display.TilesheetC:/Users/JD/remkdir ~/haxelib && haxelib setup ~/haxelib/flixel/4,8,1/flixel/graphics/tile/FlxDrawTilesItem.hx:10: characters 8-32 : Type not found : openfl.display.TilesheetC:/Users/JD/remkdir ~/haxelib && haxelib setup ~/haxelib/flixel/4,8,1/flixel/graphics/FlxGraphic.hx:15: characters 8-32 : Type not found : openfl.display.Tilesheetsource/Main.hx:24: character 1 : Build failure

Bug Report: Random characters in Subtitles

Please check for duplicates or similar issues, as well performing simple troubleshooting steps (such as clearing cookies, clearing AppData, trying another browser) before submitting an issue.

If you are playing a downloaded version of the game, what operating system are you using?

Windows (x86), Windows (x86_64), Linux, or macOS? Specify below.

Windows (X64)

What version of the game are you using? Look in the bottom left corner of the main menu.

DE 0.1.0(ALPHA)

Have you identified any steps to reproduce the bug? If so, please describe them below. Use images if possible.

Nah I have no one

Please describe your issue. Provide extensive detail and images if possible.

when I coded subtitles in a song, I found out that the subtitles went from random characters into a normal text. Is this normal or not?

issue with hscripting.

Please check for duplicates or similar issues, as well performing simple troubleshooting steps (such as clearing cookies, clearing AppData, trying another browser) before submitting an issue.

If you are playing a downloaded version of the game, what operating system are you using?

Windows (x86), Windows (x86_64), Linux, or macOS? Specify below.
linux, porting a well respected mod on it.

What version of the game are you using? Look in the bottom left corner of the main menu.

github commit

Have you identified any steps to reproduce the bug? If so, please describe them below. Use images if possible.

nope, compiling them is an issue.

Please describe your issue. Provide extensive detail and images if possible.

source/HScriptTool.hx:84: characters 17-29 : hscript.Interp has no field errorHandler
source/HScriptTool.hx:132: characters 34-52 : { r : Dynamic, depth : Int } has extra field depth
source/HScriptTool.hx:132: characters 34-52 : For function argument 'value'

Enhancement:

you should ad pysch engine mods folder to add mods easier.

errors during compiling D:

here are the errors please heellppp D:
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodScriptClass.hx:60: characters 52-56 : polymod.hscript._internal.ErrorEx has no field line
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodScriptClass.hx:63: characters 87-91 : polymod.hscript._internal.ErrorEx has no field line
source/NGio.hx:12: characters 1-68 : io.newgrounds.objects.events.Result has no field or subtype GetCurrentVersionResult
source/NGio.hx:13: characters 1-61 : io.newgrounds.objects.events.Result has no field or subtype GetVersionResult
source/NGio.hx:47: characters 62-76 : io.newgrounds.Call<io.newgrounds.objects.events.GetCurrentVersionData> has no field addDataHandler (Suggestion: addStatusHandler)
source/NGio.hx:47: characters 104-127 : Type not found : GetCurrentVersionResult
source/NGio.hx:97: characters 25-39 : () -> Void should be Null<io.newgrounds.objects.events.Outcome<io.newgrounds.CallError> -> Void>
source/NGio.hx:97: characters 25-39 : ... For optional function argument 'callback'
source/NGio.hx:100: characters 30-45 : () -> Void should be Null<io.newgrounds.objects.events.Outcome<io.newgrounds.CallError> -> Void>
source/NGio.hx:100: characters 30-45 : ... For optional function argument 'callback'
source/NGio.hx:86: characters 25-34 : () -> Void should be Null<io.newgrounds.LoginOutcome -> Void>
source/NGio.hx:86: characters 25-34 : ... For optional function argument 'callback'
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodScriptClass.hx:366: characters 69-73 : polymod.hscript._internal.ErrorEx has no field line
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:73: characters 14-43 : polymod.hscript._internal.ErrorEx should be hscript.Error
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:73: characters 14-43 : ... For function argument 'e'
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:442: characters 16-41 : polymod.hscript._internal.ErrorEx should be hscript.Error
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:442: characters 16-41 : ... For function argument 'e'
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:450: characters 13-38 : polymod.hscript._internal.ErrorEx should be hscript.Error
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:450: characters 13-38 : ... For function argument 'e'
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:105: characters 13-40 : polymod.hscript._internal.ErrorEx should be hscript.Error
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:105: characters 13-40 : ... For function argument 'e'
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:483: characters 13-38 : polymod.hscript._internal.ErrorEx should be hscript.Error
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:483: characters 13-38 : ... For function argument 'e'

subtitles

Please check for duplicates or similar issues before creating this issue.

What is your suggestion, and why should it be implemented?

subtitles, like dave and bambi this would be useful for people who doesnt know what the characters are saying.

Bug Report: Can't even compile the game

Please check for duplicates or similar issues, as well performing simple troubleshooting steps (such as clearing cookies, clearing AppData, trying another browser) before submitting an issue.

If you are playing a downloaded version of the game, what operating system are you using?

Windows (x86), Windows (x86_64), Linux, or macOS? Specify below.

Windows x64

What version of the game are you using? Look in the bottom left corner of the main menu.

Dave Engine v0.1.0

Have you identified any steps to reproduce the bug? If so, please describe them below. Use images if possible.

Yes, trynna add the eyesore effect

Please describe your issue. Provide extensive detail and images if possible.

So, the problem is: After the "Creating library 'ApplicationMain.lib' and object 'ApplicationMain.exp'" string in the terminal, the game can't even open after a lot of testing for issues. I was only trying to add the eyesore effect into my mod. If anyone came up with a solution, please tell me.

mobile support

Please check for duplicates or similar issues before creating this issue.

nope none

What is your suggestion, and why should it be implemented?

fr MOOBILE support becuz android players :p, just asking. If you add this or well do another repository, or well.. in the next release make an apk, it does.

winning icons.

Please check for duplicates or similar issues before creating this issue.

there are none :P

What is your suggestion, and why should it be implemented?

due well i cant find any one in the internet soo idk like maybe implemented by default? if its by default or in the internet, close this issue. OR JUST ADD THEM IDK also when LUA SUPPORT?

Enhancement: Ok so i can def see this wasnt made for being modded on outside of d&b, and I have some stuff.

Please check for duplicates or similar issues before creating this issue.

What is your suggestion, and why should it be implemented?

Ok so I have a few.

  1. Middlescroll & Note Underlay (the bg behind the note lines)
  2. If easier modding gets planned in the future, add Psych Json support for characters. So you dont have to redo the characters.
  3. Add all of the 3 difficulties back. As of now its only fine for people wanting one difficulty in their mod, but for ppl who want to add on the difficulties, its, not ideal.
  4. Events such as change character and play anim, but not all of those other ones that psych has. It could also be a separate menu instead of being merged with the chart editor so you could add multiple events at once.
  5. make the controls menu look nicer. seriously, it looks ugly.

also a bug i found, when turning on and off comp mode, it moves the option on top of another. (visual bug btw)

hhhhhhhhhhhmmmmmmmmmmmmmmmm

source/PlayState.hx:255: characters 12-24 : Type not found : VideoHandler
source/Character.hx:14: lines 14-770 : ... Defined in this class
source/Note.hx:166: characters 18-28 : Class has no field scrollType
source/CompatWarningState.hx:31: characters 114-116 : flixel.util.FlxAxes should be Float
source/CompatWarningState.hx:31: characters 114-116 : ... For optional function argument 'ScrollX'
source/SelectLanguageState.hx:35: characters 113-115 : flixel.util.FlxAxes should be Float
source/SelectLanguageState.hx:35: characters 113-115 : ... For optional function argument 'ScrollX'

idk how to fix bruh

Bug rEPOrt: test failed

i am using
windows x86_64

i dont know what i am using version
i dont know
reproduceing bug
install haxe 4.3.3
issue
help when i do lime test windows (YES I DID hhscript improved) this happens

C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/system/System.hx:817: characters 1-7 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/graphics/opengl/GL.hx:2638: characters 28-34 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/utils/ArrayBufferView.hx:403: characters 28-34 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/graphics/PixelFormat.hx:6: characters 1-7 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/_internal/graphics/ImageDataUtil.hx:1751: characters 28-34 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/net/curl/CURLCode.hx:4: characters 1-7 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/net/curl/CURLMultiCode.hx:4: characters 1-7 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/net/HTTPRequestMethod.hx:3: characters 1-7 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/graphics/RenderContextType.hx:6: characters 1-7 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/utils/LogLevel.hx:3: characters 1-7 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/graphics/cairo/CairoFilter.hx:4: characters 1-7 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/utils/AssetType.hx:3: characters 1-7 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/ui/KeyCode.hx:6: characters 1-7 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/graphics/cairo/CairoAntialias.hx:4: characters 1-7 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/graphics/cairo/CairoHintMetrics.hx:4: characters 1-7 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/graphics/cairo/CairoHintStyle.hx:4: characters 1-7 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/graphics/cairo/CairoOperator.hx:4: characters 1-7 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/graphics/cairo/CairoExtend.hx:4: characters 1-7 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/ui/GamepadAxis.hx:3: characters 1-7 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/ui/GamepadButton.hx:3: characters 1-7 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/_internal/backend/native/NativeWindow.hx:668: characters 1-7 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/_internal/backend/native/NativeWindow.hx:685: characters 1-7 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/graphics/cairo/CairoFormat.hx:4: characters 1-7 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/ui/MouseButton.hx:3: characters 1-7 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/_internal/backend/native/NativeApplication.hx:636: characters 1-7 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/_internal/backend/native/NativeApplication.hx:657: characters 1-7 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/_internal/backend/native/NativeApplication.hx:679: characters 1-7 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/_internal/backend/native/NativeApplication.hx:707: characters 1-7 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/_internal/backend/native/NativeApplication.hx:741: characters 1-7 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/_internal/backend/native/NativeApplication.hx:773: characters 1-7 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/_internal/backend/native/NativeApplication.hx:806: characters 1-7 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/_internal/backend/native/NativeApplication.hx:829: characters 1-7 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/_internal/backend/native/NativeApplication.hx:859: characters 1-7 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/_internal/backend/native/NativeApplication.hx:888: characters 1-7 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/_internal/backend/native/NativeApplication.hx:923: characters 1-7 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/_internal/backend/native/NativeApplication.hx:955: characters 1-7 : Warning : (WDeprecatedEnumAbstract) @:enum abstract is deprecated in favor of enum abstract
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/utils/Int16Array.hx:151: characters 16-24 : Warning : (WDeprecated) @:extern is deprecated in favor of extern
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/utils/Int16Array.hx:158: characters 16-24 : Warning : (WDeprecated) @:extern is deprecated in favor of extern
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/utils/Float64Array.hx:151: characters 16-24 : Warning : (WDeprecated) @:extern is deprecated in favor of extern
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/utils/Float64Array.hx:158: characters 16-24 : Warning : (WDeprecated) @:extern is deprecated in favor of extern
its too long so i have ot split it

Bug Report: Lag Issue cause FlxG.fixedTimestep = false; was removed

Please check for duplicates or similar issues, as well performing simple troubleshooting steps (such as clearing cookies, clearing AppData, trying another browser) before submitting an issue.

since FlxG.fixedTimestep = false; in PlayState was removed in this engine, that It'll cause note render lag

If you are playing a downloaded version of the game, what operating system are you using?

Windows (x86), Windows (x86_64), Linux, or macOS? Specify below.
64bit

What version of the game are you using? Look in the bottom left corner of the main menu.

latest commit today

Have you identified any steps to reproduce the bug? If so, please describe them below. Use images if possible.

Please describe your issue. Provide extensive detail and images if possible.

Bug Report: videohandler, sound, writing, private field id, and public as lime app Imodule.

Please check for duplicates or similar issues, as well performing simple troubleshooting steps (such as clearing cookies, clearing AppData, trying another browser) before submitting an issue.

If you are playing a downloaded version of the game, what operating system are you using?

Windows (x86), Windows (x86_64), Linux, or macOS? Specify below.
Windows (x86_64)

What version of the game are you using? Look in the bottom left corner of the main menu.

https://github.com/BemboLikePizza/VsDave

Have you identified any steps to reproduce the bug? If so, please describe them below. Use images if possible.

1: Install Haxe 4.2.5
2: Upgrade all your libraries
3: lime test windows

Please describe your issue. Provide extensive detail and images if possible.

Checking actuate
Checking colyseus
Checking colyseus-websocket
Checking discord_rpc
discord_rpc was updated
Checking extension-webm
Reset changes to extension-webm Git repo so we can pull latest version [y/n/a] ? y
extension-webm was updated
Checking flixel
Checking flixel-addons
Checking flixel-demos
Checking flixel-screenshot-plugin
flixel-screenshot-plugin was updated
Checking flixel-templates
Checking flixel-tools
Checking flixel-ui
Checking flxanimate
flxanimate was updated
Checking haxelib
Checking hmm
Checking hscript
Checking hscript-improved
hscript-improved was updated
Checking HtmlParser
Checking hxCodec
fatal: empty string is not a valid pathspec. please use . instead if you meant to match all paths

Updated it, lime test windows and then this.

C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/net/curl/CURL.hx:172: characters 15-36 : Cannot access field or identifier length for writing
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/net/curl/CURL.hx:174: characters 15-41 : Cannot access field or identifier length for writing
source/PlayState.hx:170: characters 20-28 : Warning : flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/PlayState.hx:171: characters 27-35 : Warning : flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/PlayState.hx:297: characters 12-24 : Type not found : VideoHandler
source/LoadingState.hx:16: lines 16-227 : ... Defined in this class
source/StoryMenuState.hx:260: characters 17-29 : Type not found : VideoHandler
source/MathGameState.hx:26: characters 17-25 : Warning : flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/MathGameState.hx:26: characters 32-40 : Warning : flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/MathGameState.hx:44: characters 20-28 : Warning : flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/MathGameState.hx:332: characters 20-28 : Warning : flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/MainMenuState.hx:300: characters 20-28 : Warning : flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/MainMenuState.hx:300: characters 35-43 : Warning : flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/MusicPlayerState.hx:34: characters 16-24 : Warning : flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/MusicPlayerState.hx:320: characters 23-31 : Warning : flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/MusicPlayerState.hx:324: characters 23-31 : Warning : flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/FreeplayState.hx:830: characters 18-26 : Warning : flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/TerminalState.hx:33: characters 23-31 : Warning : flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/Note.hx:354: characters 18-28 : Class has no field scrollType
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/graphics/opengl/GL.hx:2597: characters 49-51 : Cannot access private field id
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/app/Module.hx:29: characters 27-49 : Field __unregisterLimeModule should be public as requested by lime.app.IModule
C:/HaxeToolkit/haxe/lib/lime/8,0,1/src/lime/app/Module.hx:27: characters 27-47 : Field __registerLimeModule should be public as requested by lime.app.IModule
C:/HaxeToolkit/haxe/lib/openfl/9,3,2/src/openfl/display/Stage.hx:3395: characters 34-56 : Field __unregisterLimeModule should be public as requested by lime.app.IModule
C:/HaxeToolkit/haxe/lib/openfl/9,3,2/src/openfl/display/Stage.hx:3176: characters 34-54 : Field __registerLimeModule should be public as requested by lime.app.IModule

Hscript support

This engine itself is pretty awesome
But I think it would be even better if it supported soft coding like Hscript.
Idk if it already supports this but I just thought this would be cool.

missing documentation crap

Please check for duplicates or similar issues before creating this issue.

none

What is your suggestion, and why should it be implemented?

fr make the discussions public and the wiki too so idk

Bug Report:

Please check for duplicates or similar issues, as well performing simple troubleshooting steps (such as clearing cookies, clearing AppData, trying another browser) before submitting an issue.

If you are playing a downloaded version of the game, what operating system are you using?

Windows (x86), Windows (x86_64), Linux, or macOS? Specify below.
windows 10 x64 bit

What version of the game are you using? Look in the bottom left corner of the main menu.

dnb 3.0b

Have you identified any steps to reproduce the bug? If so, please describe them below. Use images if possible.

no

Please describe your issue. Provide extensive detail and images if possible.

source/PlayState.hx:292: characters 12-24 : Type not found : VideoHandler
source/LoadingState.hx:18: lines 18-226 : ... Defined in this class
source/StoryMenuState.hx:260: characters 17-29 : Type not found : VideoHandler
source/CompatWarningState.hx:27: characters 72-73 : Int should be flixel.util.FlxAxes
source/CompatWarningState.hx:27: characters 72-73 : ... For optional function argument 'repeatAxes'
source/Note.hx:339: characters 18-28 : Class has no field scrollType
source/SelectLanguageState.hx:34: characters 70-71 : Int should be flixel.util.FlxAxes
source/SelectLanguageState.hx:34: characters 70-71 : ... For optional function argument 'repeatAxes'

nothing edited

Bug Report: compile ):

source/PlayState.hx:160: characters 12-24 : Type not found : VideoHandler
source/FreeplayState.hx:23: lines 23-563 : ... Defined in this class
source/HScriptTool.hx:177: characters 18-30 : Class has no field canRunScript
source/HScriptTool.hx:187: characters 18-30 : Class has no field canRunScript
source/HScriptTool.hx:30: characters 18-30 : Class has no field canRunScript
source/Note.hx:156: characters 18-28 : Class has no field scrollType

Compiler error

Hello, I was recently getting compiler errors and can't fix them. Can anyone tell me how to fix this?

source/PlayState.hx:255: characters 12-24 : Type not found : VideoHandler
source/Character.hx:14: lines 14-770 : ... Defined in this class
source/HScriptTool.hx:84: characters 17-29 : hscript.Interp has no field errorHandler
source/HScriptTool.hx:132: characters 34-52 : { r : Dynamic, depth : Int } has extra field depth
source/HScriptTool.hx:132: characters 34-52 : ... For function argument 'value'
source/Note.hx:165: characters 18-28 : Class has no field scrollType

I have no clue why did this happen. I am using a Windows x86_64 host. If anyone came up with a solution, please tell me. I modified some stuff in PlayState of the engine for a mod and I ran into this issue.

Shaders

So I did something stupid and activated shaders by mistake and I have no idea how to actually turn them off.
I've tried deleting my save data and that didn't work. Pretty much my only option is to remove the shader.hx class and remove every trace of it. But I'm too lazy to do allat so is there another way of removing shaders?

help Compiling

C:\Users\JD\Downloads\FNF-DaveEngine-main\FNF-DaveEngine-main>lime build windows -releaseC:/Users/JD/remkdir ~/haxelib && haxelib setup ~/haxelib/hscript-improved/git/hscript/macros/Utils.hx:195: characters 9-12 : Identifier 'EIs' is not part of haxe.macro.ExprDef (Suggestion: EIf)C:/Users/JD/remkdir ~/haxelib && haxelib setup ~/haxelib/hscript-improved/git/hscript/macros/Utils.hx:195: characters 9-18 : Unrecognized pattern: EIs(e, t)C:/Users/JD/remkdir ~/haxelib && haxelib setup ~/haxelib/hscript-improved/git/hscript/macros/ClassExtendMacro.hx:41: characters 10-20 : haxe.macro.ClassType has no field isAbstractC:/Users/JD/remkdir ~/haxelib && haxelib setup ~/haxelib/hscript-improved/git/hscript/macros/ClassExtendMacro.hx:260: characters 20-25 : Too many argumentsC:/Users/JD/remkdir ~/haxelib && haxelib setup ~/haxelib/flixel/4,8,1/flixel/graphics/tile/FlxDrawBaseItem.hx:9: characters 8-32 : Type not found : openfl.display.TilesheetC:/Users/JD/remkdir ~/haxelib && haxelib setup ~/haxelib/flixel/4,8,1/flixel/graphics/tile/FlxDrawTilesItem.hx:10: characters 8-32 : Type not found : openfl.display.TilesheetC:/Users/JD/remkdir ~/haxelib && haxelib setup ~/haxelib/flixel/4,8,1/flixel/graphics/FlxGraphic.hx:15: characters 8-32 : Type not found : openfl.display.Tilesheetsource/Main.hx:24: character 1 : Build failure

Enhancement: psych engine stuff support

What is your suggestion, and why should it be implemented?

I want a support for Psych Engine's event system, modpacks and modcharts because It will make it easier for people who migrated from Psych to here

Bug Report: error compiling!!! wtf!

Please check for duplicates or similar issues, as well performing simple troubleshooting steps (such as clearing cookies, clearing AppData, trying another browser) before submitting an issue.

If you are playing a downloaded version of the game, what operating system are you using?

Windows (x86), Windows (x86_64), Linux, or macOS? Specify below.

windows 64 bit

What version of the game are you using? Look in the bottom left corner of the main menu.

latest commit

Have you identified any steps to reproduce the bug? If so, please describe them below. Use images if possible.

i just cant comopike!

Please describe your issue. Provide extensive detail and images if possible.

when i try to compile it gives me this error:

source/PlayState.hx:300: characters 12-24 : Type not found : VideoHandler
source/Character.hx:14: lines 14-770 : ... Defined in this class
source/Note.hx:273: characters 18-28 : Class<PlayState> has no field scrollType

how do you even use the engine how do u port it?

Please check for duplicates or similar issues, as well performing simple troubleshooting steps (such as clearing cookies, clearing AppData, trying another browser) before submitting an issue.

If you are playing a downloaded version of the game, what operating system are you using?

Windows (x86), Windows (x86_64), Linux, or macOS? Specify below.

What version of the game are you using? Look in the bottom left corner of the main menu.

Have you identified any steps to reproduce the bug? If so, please describe them below. Use images if possible.

Please describe your issue. Provide extensive detail and images if possible.

Enhancement: Mouse interaction in StoryMenuState

Please check for duplicates or similar issues before creating this issue.

What is your suggestion, and why should it be implemented?

My suggestion is: Clickable weeks aka the Mouse interaction with the week score.
Reason: Idk.

Bug Report: compiling issue

source/Main.hx:101: characters 24-61 : Type not found : flixel.addons.plugin.ScreenShotPlugin

is there something i need to install??

how do i...

add wavy stages?

and i know just use playstate from the dnb code but.... idk what line to look at

Future of the Engine notice

Hi everybody!

By everybody I mean people that is still using the engine. I know that things have been very slow during the last couple of months relating to the development of this silly project i made in order to make people interested in making their own dnb fanmods with the (probably official, who knows) engine of the original mod. Sadly, my lack of interest, the upcoming dave & bambi update, school, and some other projects i'm also working on, have made development of this engine impossible and it's currently on an abandoned state. Unless someone else is interested on mantaining this project, adding modding support and the missing features I was planning on adding to this engine, I would call this project finished and archived for good.

If someone wants to mantain the engine, contact me on Discord (Erizur#7498) for more details, if you're up to the task, i'll most likely give you repo access to do all the stuff this engine needs.

If that's not the case, I recommend all the people that are currently using this engine to move to other engines, here are some:

Don't think this is the last time I'll work on something related to fnf engines, I'm a contributor on a new engine created by one of my friends that is being created for the ease of modding specific parts of the game. Check it out!

That's everything, thanks for all the support this engine has gotten. Goodbye!

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