Comments (5)
Hi, @Philip6294 I knew this was gonna happen but hoped it wasn't... The problem is importing an NVIDIA-only dll for VRAM monitoring.
Thankfully, the fix is simple. Please test this and confirm if it works for you.
(unzip the .zip, and replace the .exe near the openvr_api.dll and pdcurses.dll from a previous release)
from openvr-dynamic-resolution.
That version still crashes with the same error message
from openvr-dynamic-resolution.
That version still crashes with the same error message
Turns out it was a much harder fix ;-;
The nvml library is now included at runtime, so I can just discard the fact that it doesn't import without crashing the app, and instead disable VRAM monitoring.
Please try this:
OpenVR-Dynamic-Resolution.zip
from openvr-dynamic-resolution.
I just tried the 0.3.2 release and that one is working again.
from openvr-dynamic-resolution.
Didn’t mean to close the issue, merging the PR did it ahah
Glad to hear it works now anyways ^^
from openvr-dynamic-resolution.
Related Issues (18)
- Removing the manifest from another folder corrupts SteamVR settings HOT 1
- Add setting to always reset to initialRes when threshold is met HOT 1
- Have better explanations for settings HOT 4
- Don't do anything while dashboard is open HOT 1
- VRChat doesn't work with OpenVR Dynamic Resolution HOT 12
- OpenVR Dynamic Resolution does not work with certain games HOT 13
- Target gpu frame time should have a manual target, VRC loading screen and purple frame times. HOT 1
- Take CPU Frametime into account HOT 7
- Only increase resolution, if there is vram available HOT 2
- Ovr Dynamic Resolution keeps running after steamvr closes HOT 3
- VRAM only mode HOT 7
- Utilize OpenVR's frame buffer
- Steam Link HOT 1
- EnabledApps Feature HOT 1
- Create list of supported games and of those that don’t work HOT 1
- Be able to launch without window HOT 1
- Support Linux HOT 11
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from openvr-dynamic-resolution.