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SkiaGUI

A basic GUI lib for Skia based projects. The only base layer for this GUI is currently SDL.

Basic structure

A SKiaGui program creates an SDLSkiaApp instance. This app object handles the event loop. Create a SDLSkiaWindow and hand it a WindowClient, which handles the window's events. A typical main.cpp looks like this

int main(int argc, char** argv) {
    SDLSkiaApp app;
    auto wndClient = GraffelWindowClient();

    if (app.createWindow("My App", (int)(app.dm.w * 0.7), (int)(app.dm.h * 0.7), wndClient, 0))
        app.startEventLoop();

    return 0;
    }

Fill the window

A WindowClient is used to interact with the actual window. A basic WindowClient would simply add visual components to the window.

class MyWindowClient : public WindowClient
    {
    private:
        SplittableArea mainView;
        UIElement toolbar;
        UIElement *button1;
        ...
    public:
        void initialize() override; //create the mainView and other visual components and setup the hierarchy.
        SplittableArea* getMainView() override { return &mainView; } //only required override. The Window must know the top of the visual's hierarchy.
        initialize(); //note that these are NOT virtual functions
        onIdle();
        //not that an absolute minimum of events is implemented in the ClientWindow interface. Most event handling happens in the visual components.
    };

Layout and visual components

TODO

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