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escapemuseumvr's Introduction

EscapeMuseumVR - VR Nanodegree Course 5 Project

Virtual Reality Project for the Udacity VR Developer Nanodegree Program.

Download Android apk here.

About

  • Author: Erick Simões
  • Time to complete the project: 10h
  • Minimum API Level: Android 4.4
  • Target platform: Android 7.0
  • Unity Version: 2017.1.0f3
  • Google VR SDK Version: GVR Unity v1.60.0
  • I liked: Mount the scenery and create the fade in and out effects.
  • It was challenging: Develop the project in the newer version of Unity and the GVR plugin, where not everything worked the same way as previous versions.

Objective

Enter this art museum and learn about great artists from various eras. In each thematic room, a challenge must be resolved. Look at the artwork and respond correctly to leave.

Note: It is necessary to use a virtual reality glasses such as Google Cardboard or similar.

Instructions for the reviewer

  • The main scene (first) is the 01-Museum, located in the Scenes folder. When he loses, the player moves on to scenes 02, 03 ... to the 05-Museum, where he has the option to return to scene 01.

Demo video

Demo Escape Museum VR

Features

  • On the home screen, the player is presented with the instructions before starting;
  • The museum door opens only when the player approaches;
  • When the answer is correct, the light goes out and when it lights up, the player is in another scene;
  • There is visual and audible feedback for correct and wrong questions answered;
  • There is a different ambient music for each room;
  • When the player arrives in front of a frame, it is possible to hear the title of the work.

Future features

  • Enrich the rooms with more themed objects;
  • Notify the user that the door behind it has been opened;
  • Add scoring system;
  • Add visible sound source;
  • Fadein and fadeout between waypoints.

escapemuseumvr's People

Contributors

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