Comments (11)
No where in the code have I seen any 10 minute timers, the checks each time the hatelist is updated. I know I have never seen this crop up and I have many events that are longer than 10 minutes and a few that would reset the whole event if the hate list was completely dropped.
We would need more logs to show this and duplicate it.
HateList Code:
Line 817 in 16ab183
from server.
No where in the code have I seen any 10 minute timers, the checks each time the hatelist is updated. I know I have never seen this crop up and I have many events that are longer than 10 minutes and a few that would reset the whole event if the hate list was completely dropped.
We would need more logs to show this and duplicate it.
HateList Code:
Line 817 in 16ab183
Go punch a mob and then turn away from it for 10minutes. At the 10minute mark it will drop aggro and walk away.,
from server.
Sounds good, will try it and report back
from server.
If you are not interacting with the mob that is currently intended per the source and live.
Lines 1048 to 1051 in 16ab183
Sure someone could add a rule to prevent this, but it is also a method to prevent un-needed stale entries on a npc's hatelist.
from server.
With that said, I tested this on my server and didn't encounter the issue.
Quest Code:
function event_combat(e)
if e.joined then
eq.zone_emote(MT.Yellow, "Combat Started");
else
eq.zone_emote(MT.Yellow, "Combat Stopped");
end
end
from server.
Doing some more testing so I can give you more information on exactly how/where it happens.
from server.
Any follow up on this @Ewiclip?
from server.
Any follow up on this @Ewiclip?
Yeah sorry got busy. I'm able to reproduce it but it's not consistent. I setup a macro that plucked an arrow at a mob once every 5minutes and went AFK for the night. Then I added an eq.debug into the combat event and noticed that twice over the night it went off again.
As an experiment I did the same but with 10 different characters at the same time and I staggered their original engage time. Again I went AFK over night with each character re-engaging. This time I had significantly more message indicating that I had just engaged for the first time.
from server.
Any updates on this? I have not seen this on any servers that I have played on.
from server.
from server.
No response. Can re-open if needed.
from server.
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