Name: Alexandre Perreault
Type: User
Bio: «Fools multiply when wise men are silent.»
Location: Sainte-Julienne, Québec, Canada
Blog: https://www.linkedin.com/in/epsilons
Alexandre Perreault's Projects
A game prototype made in Unity, attempting to manage 2D collision situations within a brick breaker game by implementing a collision detection and resolution system between circles and rectangles.
A game prototype made in Unity, inspired by the "Diablo" franchise.
Config files for my GitHub profile.
GitHub Pages.
A game prototype made in Unity, attempting to capture the essence of a "bullet hell" twin-stick shooter in a dystopian futuristic universe
A project made with the Raylib library, simulating smoothed-particle hydrodynamics.
A game prototype made in Unity, attempting to replicate "Minecraft".
A repository containing all the programming projects I completed during my studies in Video Game Programming at College Bois-de-Boulogne. It showcases my journey and growth as a programmer.
A project made with the Raylib library, simulating snowflakes particles.
A prototype made in Unity, attempting to replicate softbody physics framework by implementing a “mass-spring” system.
A game prototype made in Unity, attempting to manage 2D collision situations within a space shooter game by implementing a collision detection and resolution system between circles.
A game prototype made in Unity, inspired by spaceship games.
A game prototype made with the Raylib library, inspired by retro spaceship games.
A game prototype made in Unity, inspired by third-person RPG's in a medieval-fantastic universe.
A game prototype made in Unreal Engine, attempting to capture the essence of a twin-stick shooter in a post-apocalyptic universe.