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  • ⚜️ Hi, I’m Alexandre Perreault (@EpsilonsQc)
  • ⚔️ I’m interested in games development
  • 🐛 I’m currently learning C++ (Unreal Engine, Raylib) and C# (Unity)
  • :godmode: I’m looking to collaborate on videogames related projects
  • 🛸 You can reach me on Discord : Epsilons
  • 🔱 Furthermore, you can find everything about me on my personal landing page

Alexandre Perreault's Projects

break-bricks-2d icon break-bricks-2d

A prototype made in Unity, attempting to manage 2D collision situations within a brick breaker game by implementing a collision detection and resolution system between circles and rectangles.

final-survivors icon final-survivors

A game made in Unity, attempting to capture the essence of a "bullet hell" twin-stick shooter in a dystopian futuristic universe

fluid-simulation icon fluid-simulation

A project made with the Raylib library, simulating smoothed-particle hydrodynamics.

open-tibia icon open-tibia

A free and open-source MMORPG server emulator (The Forgotten Server) alongside an alternative Tibia client (Edubart OTClient). Both written in C++ and Lua and made with a modular system.

softbody-2d icon softbody-2d

A prototype made in Unity, attempting to replicate softbody physics framework by implementing a “mass-spring” system.

space-collisions-2d icon space-collisions-2d

A prototype made in Unity, attempting to manage 2D collision situations within a space shooter game by implementing a collision detection and resolution system between circles.

space-rider icon space-rider

A prototype made in Unity, inspired by spaceship games.

spaceship-game icon spaceship-game

A prototype made with the Raylib library, inspired by retro spaceship games.

sword-and-sorcery icon sword-and-sorcery

A prototype made in Unity, inspired by third-person RPG's in a medieval-fantastic universe.

zombie-apocalypse icon zombie-apocalypse

A prototype made in Unreal Engine, attempting to capture the essence of a twin-stick shooter in a post-apocalyptic universe.

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