export.js:354 **ERROR**: File must be opened before use.
onPrintError @ export.js:354
put_char @ export.js:9
write @ export.js:9
write @ export.js:9
doWritev @ export.js:9
_fd_write @ export.js:9
$__stdio_write @ 0598f57e:0x2ec136
$__vfprintf_internal @ 0598f57e:0x1e234e
$vfprintf @ 0598f57e:0xe9728
$StdLogger::logv(char const*, void*, bool) @ 0598f57e:0x97106d
$Logger::logf_error(char const*, ...) @ 0598f57e:0x19cf36
$Logger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 0598f57e:0xce2e34
$CompositeLogger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 0598f57e:0xddae38
$_err_print_error(char const*, char const*, int, char const*, char const*, ErrorHandlerType) @ 0598f57e:0x32b08
$_File::get_as_text() const @ 0598f57e:0x852f32
$MethodBind0RC<String>::call(Object*, Variant const**, int, Variant::CallError&) @ 0598f57e:0xbffdf2
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197318
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59c4
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59da
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$MessageQueue::_call_function(Object*, StringName const&, Variant const*, int, bool) @ 0598f57e:0xca4eb7
$MessageQueue::flush() @ 0598f57e:0xe3a8d
$SceneTree::iteration(float) @ 0598f57e:0x9dd1bf
$Main::iteration() @ 0598f57e:0xce1dae
$OS_JavaScript::main_loop_iterate() @ 0598f57e:0xae2cd0
$main_loop_callback() @ 0598f57e:0x2af90b
$godot_js_main(int, char**) @ 0598f57e:0x2b89f1
$main @ 0598f57e:0x70ee0e
Module._main @ export.js:9
callMain @ export.js:9
(anonymous) @ export.js:684
(anonymous) @ export.js:679
Promise.then (async)
(anonymous) @ export.js:678
Promise.then (async)
start @ export.js:657
(anonymous) @ export.js:717
Promise.then (async)
startGame @ export.js:716
(anonymous) @ export.html:222
(anonymous) @ export.html:242
Show 7 more frames
export.js:354 At: core/bind/core_bind.cpp:2125:get_as_text() - Condition "!f" is true. Returned: String()
onPrintError @ export.js:354
put_char @ export.js:9
write @ export.js:9
write @ export.js:9
doWritev @ export.js:9
_fd_write @ export.js:9
$__stdio_write @ 0598f57e:0x2ec136
$__vfprintf_internal @ 0598f57e:0x1e234e
$vfprintf @ 0598f57e:0xe9728
$StdLogger::logv(char const*, void*, bool) @ 0598f57e:0x97106d
$Logger::logf_error(char const*, ...) @ 0598f57e:0x19cf36
$Logger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 0598f57e:0xce2e5c
$CompositeLogger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 0598f57e:0xddae38
$_err_print_error(char const*, char const*, int, char const*, char const*, ErrorHandlerType) @ 0598f57e:0x32b08
$_File::get_as_text() const @ 0598f57e:0x852f32
$MethodBind0RC<String>::call(Object*, Variant const**, int, Variant::CallError&) @ 0598f57e:0xbffdf2
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197318
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59c4
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59da
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$MessageQueue::_call_function(Object*, StringName const&, Variant const*, int, bool) @ 0598f57e:0xca4eb7
$MessageQueue::flush() @ 0598f57e:0xe3a8d
$SceneTree::iteration(float) @ 0598f57e:0x9dd1bf
$Main::iteration() @ 0598f57e:0xce1dae
$OS_JavaScript::main_loop_iterate() @ 0598f57e:0xae2cd0
$main_loop_callback() @ 0598f57e:0x2af90b
$godot_js_main(int, char**) @ 0598f57e:0x2b89f1
$main @ 0598f57e:0x70ee0e
Module._main @ export.js:9
callMain @ export.js:9
(anonymous) @ export.js:684
(anonymous) @ export.js:679
Promise.then (async)
(anonymous) @ export.js:678
Promise.then (async)
start @ export.js:657
(anonymous) @ export.js:717
Promise.then (async)
startGame @ export.js:716
(anonymous) @ export.html:222
(anonymous) @ export.html:242
Show 7 more frames
export.js:354 **SCRIPT ERROR**: Invalid get index '0' (on base: 'String').
onPrintError @ export.js:354
put_char @ export.js:9
write @ export.js:9
write @ export.js:9
doWritev @ export.js:9
_fd_write @ export.js:9
$__stdio_write @ 0598f57e:0x2ec136
$__vfprintf_internal @ 0598f57e:0x1e234e
$vfprintf @ 0598f57e:0xe9728
$StdLogger::logv(char const*, void*, bool) @ 0598f57e:0x97106d
$Logger::logf_error(char const*, ...) @ 0598f57e:0x19cf36
$Logger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 0598f57e:0xce2e34
$CompositeLogger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 0598f57e:0xddae38
$_err_print_error(char const*, char const*, int, char const*, char const*, ErrorHandlerType) @ 0598f57e:0x32b08
$_err_print_error(char const*, char const*, int, char const*, ErrorHandlerType) @ 0598f57e:0x3009b
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xaf516
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59c4
$GDScript::_create_instance(Variant const**, int, Object*, bool, Variant::CallError&) @ 0598f57e:0x4094ba
$GDScript::_new(Variant const**, int, Variant::CallError&) @ 0598f57e:0x409269
$MethodBindVarArg<NativeScript>::call(Object*, Variant const**, int, Variant::CallError&) @ 0598f57e:0x8f8a7
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197318
$GDScript::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6ce79
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59c4
$GDScript::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6ce5b
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59c4
$GDScript::_create_instance(Variant const**, int, Object*, bool, Variant::CallError&) @ 0598f57e:0x4094ba
$GDScript::_new(Variant const**, int, Variant::CallError&) @ 0598f57e:0x409269
$MethodBindVarArg<NativeScript>::call(Object*, Variant const**, int, Variant::CallError&) @ 0598f57e:0x8f8a7
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197318
$GDScript::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6ce79
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59c4
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59da
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$MessageQueue::_call_function(Object*, StringName const&, Variant const*, int, bool) @ 0598f57e:0xca4eb7
$MessageQueue::flush() @ 0598f57e:0xe3a8d
$SceneTree::iteration(float) @ 0598f57e:0x9dd1bf
$Main::iteration() @ 0598f57e:0xce1dae
$OS_JavaScript::main_loop_iterate() @ 0598f57e:0xae2cd0
$main_loop_callback() @ 0598f57e:0x2af90b
$godot_js_main(int, char**) @ 0598f57e:0x2b89f1
$main @ 0598f57e:0x70ee0e
Module._main @ export.js:9
callMain @ export.js:9
(anonymous) @ export.js:684
(anonymous) @ export.js:679
Promise.then (async)
(anonymous) @ export.js:678
Promise.then (async)
start @ export.js:657
(anonymous) @ export.js:717
Promise.then (async)
startGame @ export.js:716
(anonymous) @ export.html:222
(anonymous) @ export.html:242
Show 25 more frames
export.js:354 At: res://addons/inkgd/runtime/simple_json.gdc:54:Reader.read_object() - Invalid get index '0' (on base: 'String').
onPrintError @ export.js:354
put_char @ export.js:9
write @ export.js:9
write @ export.js:9
doWritev @ export.js:9
_fd_write @ export.js:9
$__stdio_write @ 0598f57e:0x2ec136
$__vfprintf_internal @ 0598f57e:0x1e234e
$vfprintf @ 0598f57e:0xe9728
$StdLogger::logv(char const*, void*, bool) @ 0598f57e:0x97106d
$Logger::logf_error(char const*, ...) @ 0598f57e:0x19cf36
$Logger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 0598f57e:0xce2e5c
$CompositeLogger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 0598f57e:0xddae38
$_err_print_error(char const*, char const*, int, char const*, char const*, ErrorHandlerType) @ 0598f57e:0x32b08
$_err_print_error(char const*, char const*, int, char const*, ErrorHandlerType) @ 0598f57e:0x3009b
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xaf516
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59c4
$GDScript::_create_instance(Variant const**, int, Object*, bool, Variant::CallError&) @ 0598f57e:0x4094ba
$GDScript::_new(Variant const**, int, Variant::CallError&) @ 0598f57e:0x409269
$MethodBindVarArg<NativeScript>::call(Object*, Variant const**, int, Variant::CallError&) @ 0598f57e:0x8f8a7
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197318
$GDScript::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6ce79
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59c4
$GDScript::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6ce5b
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59c4
$GDScript::_create_instance(Variant const**, int, Object*, bool, Variant::CallError&) @ 0598f57e:0x4094ba
$GDScript::_new(Variant const**, int, Variant::CallError&) @ 0598f57e:0x409269
$MethodBindVarArg<NativeScript>::call(Object*, Variant const**, int, Variant::CallError&) @ 0598f57e:0x8f8a7
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197318
$GDScript::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6ce79
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59c4
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59da
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$MessageQueue::_call_function(Object*, StringName const&, Variant const*, int, bool) @ 0598f57e:0xca4eb7
$MessageQueue::flush() @ 0598f57e:0xe3a8d
$SceneTree::iteration(float) @ 0598f57e:0x9dd1bf
$Main::iteration() @ 0598f57e:0xce1dae
$OS_JavaScript::main_loop_iterate() @ 0598f57e:0xae2cd0
$main_loop_callback() @ 0598f57e:0x2af90b
$godot_js_main(int, char**) @ 0598f57e:0x2b89f1
$main @ 0598f57e:0x70ee0e
Module._main @ export.js:9
callMain @ export.js:9
(anonymous) @ export.js:684
(anonymous) @ export.js:679
Promise.then (async)
(anonymous) @ export.js:678
Promise.then (async)
start @ export.js:657
(anonymous) @ export.js:717
Promise.then (async)
startGame @ export.js:716
(anonymous) @ export.html:222
(anonymous) @ export.html:242
Show 25 more frames
export.js:354 **SCRIPT ERROR**: Invalid get index 'inkVersion' (on base: 'Nil').
onPrintError @ export.js:354
put_char @ export.js:9
write @ export.js:9
write @ export.js:9
doWritev @ export.js:9
_fd_write @ export.js:9
$__stdio_write @ 0598f57e:0x2ec136
$__vfprintf_internal @ 0598f57e:0x1e234e
$vfprintf @ 0598f57e:0xe9728
$StdLogger::logv(char const*, void*, bool) @ 0598f57e:0x97106d
$Logger::logf_error(char const*, ...) @ 0598f57e:0x19cf36
$Logger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 0598f57e:0xce2e34
$CompositeLogger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 0598f57e:0xddae38
$_err_print_error(char const*, char const*, int, char const*, char const*, ErrorHandlerType) @ 0598f57e:0x32b08
$_err_print_error(char const*, char const*, int, char const*, ErrorHandlerType) @ 0598f57e:0x3009b
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xaf516
$GDScript::_create_instance(Variant const**, int, Object*, bool, Variant::CallError&) @ 0598f57e:0x4094ba
$GDScript::_new(Variant const**, int, Variant::CallError&) @ 0598f57e:0x409269
$MethodBindVarArg<NativeScript>::call(Object*, Variant const**, int, Variant::CallError&) @ 0598f57e:0x8f8a7
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197318
$GDScript::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6ce79
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59c4
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59da
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$MessageQueue::_call_function(Object*, StringName const&, Variant const*, int, bool) @ 0598f57e:0xca4eb7
$MessageQueue::flush() @ 0598f57e:0xe3a8d
$SceneTree::iteration(float) @ 0598f57e:0x9dd1bf
$Main::iteration() @ 0598f57e:0xce1dae
$OS_JavaScript::main_loop_iterate() @ 0598f57e:0xae2cd0
$main_loop_callback() @ 0598f57e:0x2af90b
$godot_js_main(int, char**) @ 0598f57e:0x2b89f1
$main @ 0598f57e:0x70ee0e
Module._main @ export.js:9
callMain @ export.js:9
(anonymous) @ export.js:684
(anonymous) @ export.js:679
Promise.then (async)
(anonymous) @ export.js:678
Promise.then (async)
start @ export.js:657
(anonymous) @ export.js:717
Promise.then (async)
startGame @ export.js:716
(anonymous) @ export.html:222
(anonymous) @ export.html:242
Show 11 more frames
export.js:354 At: res://addons/inkgd/runtime/story.gdc:119:_init() - Invalid get index 'inkVersion' (on base: 'Nil').
onPrintError @ export.js:354
put_char @ export.js:9
write @ export.js:9
write @ export.js:9
doWritev @ export.js:9
_fd_write @ export.js:9
$__stdio_write @ 0598f57e:0x2ec136
$__vfprintf_internal @ 0598f57e:0x1e234e
$vfprintf @ 0598f57e:0xe9728
$StdLogger::logv(char const*, void*, bool) @ 0598f57e:0x97106d
$Logger::logf_error(char const*, ...) @ 0598f57e:0x19cf36
$Logger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 0598f57e:0xce2e5c
$CompositeLogger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 0598f57e:0xddae38
$_err_print_error(char const*, char const*, int, char const*, char const*, ErrorHandlerType) @ 0598f57e:0x32b08
$_err_print_error(char const*, char const*, int, char const*, ErrorHandlerType) @ 0598f57e:0x3009b
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xaf516
$GDScript::_create_instance(Variant const**, int, Object*, bool, Variant::CallError&) @ 0598f57e:0x4094ba
$GDScript::_new(Variant const**, int, Variant::CallError&) @ 0598f57e:0x409269
$MethodBindVarArg<NativeScript>::call(Object*, Variant const**, int, Variant::CallError&) @ 0598f57e:0x8f8a7
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197318
$GDScript::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6ce79
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59c4
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59da
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$MessageQueue::_call_function(Object*, StringName const&, Variant const*, int, bool) @ 0598f57e:0xca4eb7
$MessageQueue::flush() @ 0598f57e:0xe3a8d
$SceneTree::iteration(float) @ 0598f57e:0x9dd1bf
$Main::iteration() @ 0598f57e:0xce1dae
$OS_JavaScript::main_loop_iterate() @ 0598f57e:0xae2cd0
$main_loop_callback() @ 0598f57e:0x2af90b
$godot_js_main(int, char**) @ 0598f57e:0x2b89f1
$main @ 0598f57e:0x70ee0e
Module._main @ export.js:9
callMain @ export.js:9
(anonymous) @ export.js:684
(anonymous) @ export.js:679
Promise.then (async)
(anonymous) @ export.js:678
Promise.then (async)
start @ export.js:657
(anonymous) @ export.js:717
Promise.then (async)
startGame @ export.js:716
(anonymous) @ export.html:222
(anonymous) @ export.html:242
Show 11 more frames
export.js:354 **SCRIPT ERROR**: Invalid get index 'variables_state' (on base: 'Nil').
onPrintError @ export.js:354
put_char @ export.js:9
write @ export.js:9
write @ export.js:9
doWritev @ export.js:9
_fd_write @ export.js:9
$__stdio_write @ 0598f57e:0x2ec136
$__vfprintf_internal @ 0598f57e:0x1e234e
$vfprintf @ 0598f57e:0xe9728
$StdLogger::logv(char const*, void*, bool) @ 0598f57e:0x97106d
$Logger::logf_error(char const*, ...) @ 0598f57e:0x19cf36
$Logger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 0598f57e:0xce2e34
$CompositeLogger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 0598f57e:0xddae38
$_err_print_error(char const*, char const*, int, char const*, char const*, ErrorHandlerType) @ 0598f57e:0x32b08
$_err_print_error(char const*, char const*, int, char const*, ErrorHandlerType) @ 0598f57e:0x3009b
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xaf516
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59da
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59da
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59da
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$MessageQueue::_call_function(Object*, StringName const&, Variant const*, int, bool) @ 0598f57e:0xca4eb7
$MessageQueue::flush() @ 0598f57e:0xe3a8d
$SceneTree::iteration(float) @ 0598f57e:0x9dd1bf
$Main::iteration() @ 0598f57e:0xce1dae
$OS_JavaScript::main_loop_iterate() @ 0598f57e:0xae2cd0
$main_loop_callback() @ 0598f57e:0x2af90b
$godot_js_main(int, char**) @ 0598f57e:0x2b89f1
$main @ 0598f57e:0x70ee0e
Module._main @ export.js:9
callMain @ export.js:9
(anonymous) @ export.js:684
(anonymous) @ export.js:679
Promise.then (async)
(anonymous) @ export.js:678
Promise.then (async)
start @ export.js:657
(anonymous) @ export.js:717
Promise.then (async)
startGame @ export.js:716
(anonymous) @ export.html:222
(anonymous) @ export.html:242
Show 12 more frames
export.js:354 At: res://addons/inkgd/runtime/story.gdc:1295:observe_variable() - Invalid get index 'variables_state' (on base: 'Nil').
onPrintError @ export.js:354
put_char @ export.js:9
write @ export.js:9
write @ export.js:9
doWritev @ export.js:9
_fd_write @ export.js:9
$__stdio_write @ 0598f57e:0x2ec136
$__vfprintf_internal @ 0598f57e:0x1e234e
$vfprintf @ 0598f57e:0xe9728
$StdLogger::logv(char const*, void*, bool) @ 0598f57e:0x97106d
$Logger::logf_error(char const*, ...) @ 0598f57e:0x19cf36
$Logger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 0598f57e:0xce2e5c
$CompositeLogger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 0598f57e:0xddae38
$_err_print_error(char const*, char const*, int, char const*, char const*, ErrorHandlerType) @ 0598f57e:0x32b08
$_err_print_error(char const*, char const*, int, char const*, ErrorHandlerType) @ 0598f57e:0x3009b
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xaf516
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59da
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59da
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59da
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$MessageQueue::_call_function(Object*, StringName const&, Variant const*, int, bool) @ 0598f57e:0xca4eb7
$MessageQueue::flush() @ 0598f57e:0xe3a8d
$SceneTree::iteration(float) @ 0598f57e:0x9dd1bf
$Main::iteration() @ 0598f57e:0xce1dae
$OS_JavaScript::main_loop_iterate() @ 0598f57e:0xae2cd0
$main_loop_callback() @ 0598f57e:0x2af90b
$godot_js_main(int, char**) @ 0598f57e:0x2b89f1
$main @ 0598f57e:0x70ee0e
Module._main @ export.js:9
callMain @ export.js:9
(anonymous) @ export.js:684
(anonymous) @ export.js:679
Promise.then (async)
(anonymous) @ export.js:678
Promise.then (async)
start @ export.js:657
(anonymous) @ export.js:717
Promise.then (async)
startGame @ export.js:716
(anonymous) @ export.html:222
(anonymous) @ export.html:242
Show 12 more frames
export.js:354 **SCRIPT ERROR**: Invalid get index 'variables_state' (on base: 'Nil').
onPrintError @ export.js:354
put_char @ export.js:9
write @ export.js:9
write @ export.js:9
doWritev @ export.js:9
_fd_write @ export.js:9
$__stdio_write @ 0598f57e:0x2ec136
$__vfprintf_internal @ 0598f57e:0x1e234e
$vfprintf @ 0598f57e:0xe9728
$StdLogger::logv(char const*, void*, bool) @ 0598f57e:0x97106d
$Logger::logf_error(char const*, ...) @ 0598f57e:0x19cf36
$Logger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 0598f57e:0xce2e34
$CompositeLogger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 0598f57e:0xddae38
$_err_print_error(char const*, char const*, int, char const*, char const*, ErrorHandlerType) @ 0598f57e:0x32b08
$_err_print_error(char const*, char const*, int, char const*, ErrorHandlerType) @ 0598f57e:0x3009b
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xaf516
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59da
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59da
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59da
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$MessageQueue::_call_function(Object*, StringName const&, Variant const*, int, bool) @ 0598f57e:0xca4eb7
$MessageQueue::flush() @ 0598f57e:0xe3a8d
$SceneTree::iteration(float) @ 0598f57e:0x9dd1bf
$Main::iteration() @ 0598f57e:0xce1dae
$OS_JavaScript::main_loop_iterate() @ 0598f57e:0xae2cd0
$main_loop_callback() @ 0598f57e:0x2af90b
$godot_js_main(int, char**) @ 0598f57e:0x2b89f1
$main @ 0598f57e:0x70ee0e
Module._main @ export.js:9
callMain @ export.js:9
(anonymous) @ export.js:684
(anonymous) @ export.js:679
Promise.then (async)
(anonymous) @ export.js:678
Promise.then (async)
start @ export.js:657
(anonymous) @ export.js:717
Promise.then (async)
startGame @ export.js:716
(anonymous) @ export.html:222
(anonymous) @ export.html:242
Show 12 more frames
export.js:354 At: res://addons/inkgd/runtime/story.gdc:1295:observe_variable() - Invalid get index 'variables_state' (on base: 'Nil').
onPrintError @ export.js:354
put_char @ export.js:9
write @ export.js:9
write @ export.js:9
doWritev @ export.js:9
_fd_write @ export.js:9
$__stdio_write @ 0598f57e:0x2ec136
$__vfprintf_internal @ 0598f57e:0x1e234e
$vfprintf @ 0598f57e:0xe9728
$StdLogger::logv(char const*, void*, bool) @ 0598f57e:0x97106d
$Logger::logf_error(char const*, ...) @ 0598f57e:0x19cf36
$Logger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 0598f57e:0xce2e5c
$CompositeLogger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 0598f57e:0xddae38
$_err_print_error(char const*, char const*, int, char const*, char const*, ErrorHandlerType) @ 0598f57e:0x32b08
$_err_print_error(char const*, char const*, int, char const*, ErrorHandlerType) @ 0598f57e:0x3009b
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xaf516
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59da
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59da
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59da
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$MessageQueue::_call_function(Object*, StringName const&, Variant const*, int, bool) @ 0598f57e:0xca4eb7
$MessageQueue::flush() @ 0598f57e:0xe3a8d
$SceneTree::iteration(float) @ 0598f57e:0x9dd1bf
$Main::iteration() @ 0598f57e:0xce1dae
$OS_JavaScript::main_loop_iterate() @ 0598f57e:0xae2cd0
$main_loop_callback() @ 0598f57e:0x2af90b
$godot_js_main(int, char**) @ 0598f57e:0x2b89f1
$main @ 0598f57e:0x70ee0e
Module._main @ export.js:9
callMain @ export.js:9
(anonymous) @ export.js:684
(anonymous) @ export.js:679
Promise.then (async)
(anonymous) @ export.js:678
Promise.then (async)
start @ export.js:657
(anonymous) @ export.js:717
Promise.then (async)
startGame @ export.js:716
(anonymous) @ export.html:222
(anonymous) @ export.html:242
Show 12 more frames
export.js:354 **SCRIPT ERROR**: Invalid get index 'can_continue' (on base: 'Nil').
onPrintError @ export.js:354
put_char @ export.js:9
write @ export.js:9
write @ export.js:9
doWritev @ export.js:9
_fd_write @ export.js:9
$__stdio_write @ 0598f57e:0x2ec136
$__vfprintf_internal @ 0598f57e:0x1e234e
$vfprintf @ 0598f57e:0xe9728
$StdLogger::logv(char const*, void*, bool) @ 0598f57e:0x97106d
$Logger::logf_error(char const*, ...) @ 0598f57e:0x19cf36
$Logger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 0598f57e:0xce2e34
$CompositeLogger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 0598f57e:0xddae38
$_err_print_error(char const*, char const*, int, char const*, char const*, ErrorHandlerType) @ 0598f57e:0x32b08
$_err_print_error(char const*, char const*, int, char const*, ErrorHandlerType) @ 0598f57e:0x3009b
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xaf516
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$GDScriptInstance::get(StringName const&, Variant&) const @ 0598f57e:0xd6aaba
$Object::get(StringName const&, bool*) const @ 0598f57e:0x36b38
$Variant::get_named(StringName const&, bool*) const @ 0598f57e:0x8e495
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xac6c8
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59da
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$MessageQueue::_call_function(Object*, StringName const&, Variant const*, int, bool) @ 0598f57e:0xca4eb7
$MessageQueue::flush() @ 0598f57e:0xe3a8d
$SceneTree::iteration(float) @ 0598f57e:0x9dd1bf
$Main::iteration() @ 0598f57e:0xce1dae
$OS_JavaScript::main_loop_iterate() @ 0598f57e:0xae2cd0
$main_loop_callback() @ 0598f57e:0x2af90b
$godot_js_main(int, char**) @ 0598f57e:0x2b89f1
$main @ 0598f57e:0x70ee0e
Module._main @ export.js:9
callMain @ export.js:9
(anonymous) @ export.js:684
(anonymous) @ export.js:679
Promise.then (async)
(anonymous) @ export.js:678
Promise.then (async)
start @ export.js:657
(anonymous) @ export.js:717
Promise.then (async)
startGame @ export.js:716
(anonymous) @ export.html:222
(anonymous) @ export.html:242
Show 9 more frames
export.js:354 At: res://addons/inkgd/runtime/story.gdc:233:get_continue() - Invalid get index 'can_continue' (on base: 'Nil').
onPrintError @ export.js:354
put_char @ export.js:9
write @ export.js:9
write @ export.js:9
doWritev @ export.js:9
_fd_write @ export.js:9
$__stdio_write @ 0598f57e:0x2ec136
$__vfprintf_internal @ 0598f57e:0x1e234e
$vfprintf @ 0598f57e:0xe9728
$StdLogger::logv(char const*, void*, bool) @ 0598f57e:0x97106d
$Logger::logf_error(char const*, ...) @ 0598f57e:0x19cf36
$Logger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 0598f57e:0xce2e5c
$CompositeLogger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 0598f57e:0xddae38
$_err_print_error(char const*, char const*, int, char const*, char const*, ErrorHandlerType) @ 0598f57e:0x32b08
$_err_print_error(char const*, char const*, int, char const*, ErrorHandlerType) @ 0598f57e:0x3009b
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xaf516
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$GDScriptInstance::get(StringName const&, Variant&) const @ 0598f57e:0xd6aaba
$Object::get(StringName const&, bool*) const @ 0598f57e:0x36b38
$Variant::get_named(StringName const&, bool*) const @ 0598f57e:0x8e495
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xac6c8
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59da
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$MessageQueue::_call_function(Object*, StringName const&, Variant const*, int, bool) @ 0598f57e:0xca4eb7
$MessageQueue::flush() @ 0598f57e:0xe3a8d
$SceneTree::iteration(float) @ 0598f57e:0x9dd1bf
$Main::iteration() @ 0598f57e:0xce1dae
$OS_JavaScript::main_loop_iterate() @ 0598f57e:0xae2cd0
$main_loop_callback() @ 0598f57e:0x2af90b
$godot_js_main(int, char**) @ 0598f57e:0x2b89f1
$main @ 0598f57e:0x70ee0e
Module._main @ export.js:9
callMain @ export.js:9
(anonymous) @ export.js:684
(anonymous) @ export.js:679
Promise.then (async)
(anonymous) @ export.js:678
Promise.then (async)
start @ export.js:657
(anonymous) @ export.js:717
Promise.then (async)
startGame @ export.js:716
(anonymous) @ export.html:222
(anonymous) @ export.html:242
Show 9 more frames
export.js:354 **SCRIPT ERROR**: Invalid get index 'current_choices' (on base: 'Nil').
onPrintError @ export.js:354
put_char @ export.js:9
write @ export.js:9
write @ export.js:9
doWritev @ export.js:9
_fd_write @ export.js:9
$__stdio_write @ 0598f57e:0x2ec136
$__vfprintf_internal @ 0598f57e:0x1e234e
$vfprintf @ 0598f57e:0xe9728
$StdLogger::logv(char const*, void*, bool) @ 0598f57e:0x97106d
$Logger::logf_error(char const*, ...) @ 0598f57e:0x19cf36
$Logger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 0598f57e:0xce2e34
$CompositeLogger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 0598f57e:0xddae38
$_err_print_error(char const*, char const*, int, char const*, char const*, ErrorHandlerType) @ 0598f57e:0x32b08
$_err_print_error(char const*, char const*, int, char const*, ErrorHandlerType) @ 0598f57e:0x3009b
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xaf516
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$GDScriptInstance::get(StringName const&, Variant&) const @ 0598f57e:0xd6aaba
$Object::get(StringName const&, bool*) const @ 0598f57e:0x36b38
$Variant::get_named(StringName const&, bool*) const @ 0598f57e:0x8e495
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xac6c8
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59da
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$MessageQueue::_call_function(Object*, StringName const&, Variant const*, int, bool) @ 0598f57e:0xca4eb7
$MessageQueue::flush() @ 0598f57e:0xe3a8d
$SceneTree::iteration(float) @ 0598f57e:0x9dd1bf
$Main::iteration() @ 0598f57e:0xce1dae
$OS_JavaScript::main_loop_iterate() @ 0598f57e:0xae2cd0
$main_loop_callback() @ 0598f57e:0x2af90b
$godot_js_main(int, char**) @ 0598f57e:0x2b89f1
$main @ 0598f57e:0x70ee0e
Module._main @ export.js:9
callMain @ export.js:9
(anonymous) @ export.js:684
(anonymous) @ export.js:679
Promise.then (async)
(anonymous) @ export.js:678
Promise.then (async)
start @ export.js:657
(anonymous) @ export.js:717
Promise.then (async)
startGame @ export.js:716
(anonymous) @ export.html:222
(anonymous) @ export.html:242
Show 9 more frames
export.js:354 At: res://addons/inkgd/runtime/story.gdc:47:get_current_choices() - Invalid get index 'current_choices' (on base: 'Nil').
onPrintError @ export.js:354
put_char @ export.js:9
write @ export.js:9
write @ export.js:9
doWritev @ export.js:9
_fd_write @ export.js:9
$__stdio_write @ 0598f57e:0x2ec136
$__vfprintf_internal @ 0598f57e:0x1e234e
$vfprintf @ 0598f57e:0xe9728
$StdLogger::logv(char const*, void*, bool) @ 0598f57e:0x97106d
$Logger::logf_error(char const*, ...) @ 0598f57e:0x19cf36
$Logger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 0598f57e:0xce2e5c
$CompositeLogger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 0598f57e:0xddae38
$_err_print_error(char const*, char const*, int, char const*, char const*, ErrorHandlerType) @ 0598f57e:0x32b08
$_err_print_error(char const*, char const*, int, char const*, ErrorHandlerType) @ 0598f57e:0x3009b
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xaf516
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$GDScriptInstance::get(StringName const&, Variant&) const @ 0598f57e:0xd6aaba
$Object::get(StringName const&, bool*) const @ 0598f57e:0x36b38
$Variant::get_named(StringName const&, bool*) const @ 0598f57e:0x8e495
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xac6c8
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59da
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$MessageQueue::_call_function(Object*, StringName const&, Variant const*, int, bool) @ 0598f57e:0xca4eb7
$MessageQueue::flush() @ 0598f57e:0xe3a8d
$SceneTree::iteration(float) @ 0598f57e:0x9dd1bf
$Main::iteration() @ 0598f57e:0xce1dae
$OS_JavaScript::main_loop_iterate() @ 0598f57e:0xae2cd0
$main_loop_callback() @ 0598f57e:0x2af90b
$godot_js_main(int, char**) @ 0598f57e:0x2b89f1
$main @ 0598f57e:0x70ee0e
Module._main @ export.js:9
callMain @ export.js:9
(anonymous) @ export.js:684
(anonymous) @ export.js:679
Promise.then (async)
(anonymous) @ export.js:678
Promise.then (async)
start @ export.js:657
(anonymous) @ export.js:717
Promise.then (async)
startGame @ export.js:716
(anonymous) @ export.html:222
(anonymous) @ export.html:242
Show 9 more frames
export.js:354 **SCRIPT ERROR**: Invalid call. Nonexistent function 'size' in base 'Nil'.
onPrintError @ export.js:354
put_char @ export.js:9
write @ export.js:9
write @ export.js:9
doWritev @ export.js:9
_fd_write @ export.js:9
$__stdio_write @ 0598f57e:0x2ec136
$__vfprintf_internal @ 0598f57e:0x1e234e
$vfprintf @ 0598f57e:0xe9728
$StdLogger::logv(char const*, void*, bool) @ 0598f57e:0x97106d
$Logger::logf_error(char const*, ...) @ 0598f57e:0x19cf36
$Logger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 0598f57e:0xce2e34
$CompositeLogger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 0598f57e:0xddae38
$_err_print_error(char const*, char const*, int, char const*, char const*, ErrorHandlerType) @ 0598f57e:0x32b08
$_err_print_error(char const*, char const*, int, char const*, ErrorHandlerType) @ 0598f57e:0x3009b
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xaf516
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59da
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$MessageQueue::_call_function(Object*, StringName const&, Variant const*, int, bool) @ 0598f57e:0xca4eb7
$MessageQueue::flush() @ 0598f57e:0xe3a8d
$SceneTree::iteration(float) @ 0598f57e:0x9dd1bf
$Main::iteration() @ 0598f57e:0xce1dae
$OS_JavaScript::main_loop_iterate() @ 0598f57e:0xae2cd0
$main_loop_callback() @ 0598f57e:0x2af90b
$godot_js_main(int, char**) @ 0598f57e:0x2b89f1
$main @ 0598f57e:0x70ee0e
Module._main @ export.js:9
callMain @ export.js:9
(anonymous) @ export.js:684
(anonymous) @ export.js:679
Promise.then (async)
(anonymous) @ export.js:678
Promise.then (async)
start @ export.js:657
(anonymous) @ export.js:717
Promise.then (async)
startGame @ export.js:716
(anonymous) @ export.html:222
(anonymous) @ export.html:242
Show 4 more frames
export.js:354 At: <built-in>:78:continue_story() - Invalid call. Nonexistent function 'size' in base 'Nil'.
onPrintError @ export.js:354
put_char @ export.js:9
write @ export.js:9
write @ export.js:9
doWritev @ export.js:9
_fd_write @ export.js:9
$__stdio_write @ 0598f57e:0x2ec136
$__vfprintf_internal @ 0598f57e:0x1e234e
$vfprintf @ 0598f57e:0xe9728
$StdLogger::logv(char const*, void*, bool) @ 0598f57e:0x97106d
$Logger::logf_error(char const*, ...) @ 0598f57e:0x19cf36
$Logger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 0598f57e:0xce2e5c
$CompositeLogger::log_error(char const*, char const*, int, char const*, char const*, Logger::ErrorType) @ 0598f57e:0xddae38
$_err_print_error(char const*, char const*, int, char const*, char const*, ErrorHandlerType) @ 0598f57e:0x32b08
$_err_print_error(char const*, char const*, int, char const*, ErrorHandlerType) @ 0598f57e:0x3009b
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xaf516
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Variant::CallError&) @ 0598f57e:0x1ecea3
$GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) @ 0598f57e:0xa59da
$GDScriptInstance::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0xd6acaf
$Object::call(StringName const&, Variant const**, int, Variant::CallError&) @ 0598f57e:0x197288
$MessageQueue::_call_function(Object*, StringName const&, Variant const*, int, bool) @ 0598f57e:0xca4eb7
$MessageQueue::flush() @ 0598f57e:0xe3a8d
$SceneTree::iteration(float) @ 0598f57e:0x9dd1bf
$Main::iteration() @ 0598f57e:0xce1dae
$OS_JavaScript::main_loop_iterate() @ 0598f57e:0xae2cd0
$main_loop_callback() @ 0598f57e:0x2af90b
$godot_js_main(int, char**) @ 0598f57e:0x2b89f1
$main @ 0598f57e:0x70ee0e
Module._main @ export.js:9
callMain @ export.js:9
(anonymous) @ export.js:684
(anonymous) @ export.js:679
Promise.then (async)
(anonymous) @ export.js:678
Promise.then (async)
start @ export.js:657
(anonymous) @ export.js:717
Promise.then (async)
startGame @ export.js:716
(anonymous) @ export.html:222
(anonymous) @ export.html:242
Show 4 more frames
If web export is not supported please make that clear in the readme.