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Pokéclicker Scripts

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UPDATE: April 18th, 2023

PLEASE READ

It's very important for the future of the project in general and how things will be like going forward.

Troubleshooting (READ BEFORE POSTING)

Using the Script Fixer Upper
Issue Guidelines

Only use scripts if you have read and understood their descriptions! Report issues while using scripts here or on the Discord, not to the developers of Pokéclicker.


Various scripts & enhancements for the game Pokéclicker.

These scripts were created for use with Script Manager browser extensions such as Tampermonkey or Violentmonkey. They should be compatible with most other Script Managers as well. If you have a Script Manager installed, you can click on the One-Click install links to easily install any scripts here.

If you are looking to use these scripts on the client version of Pokéclicker (Pokéclicker Desktop), replace the app.asar file in the client with the modified version from this repository. For detailed instructions, see here.

If you are looking to have something specific created or have any inquiries, feel free to contact me directly (contact info on profile) OR open and create an issue.

Discord Banner 2

You may also join my Discord server (can also click the banner above), be sure to grab the PokeClicker role from the #pick-your-roles channel to gain access to the Pokéclicker section.

Please do make sure that you read the Issues and PR Guidelines found here if you are wanting to open an issue, or if you wish to contribute to the project.

More scripts and things that I create will be added in due time, when I am interested and or am motivated enough to work. Remember, that I do this all free of charge and ask for literally nothing in return. I mainly created this project to simply share my passion for this game and show ways that it can be improved and or be more fun.

Vanilla scripts are purely for automation or other QoL things.
Custom scripts are able to do or change things that aren't within the bounds of the vanilla game or they may be considered more cheaty.

Vanilla Scripts

  1. Additional Visual Settings
  2. Auto Battle Frontier
  3. Auto Battle Items
  4. Catch Filter Fantasia
  5. Enhanced Auto Clicker
  6. Enhanced Auto Hatchery
  7. Enhanced Auto Mine
  8. Simple Auto Farmer
  9. Script Fixer Upper
  10. Script Handler (Included in desktop/app.asar)

Custom Scripts

  1. Auto Quest Completer
  2. Auto Safari Zone
  3. Catch Speed Adjuster
  4. Challenge Mode Changer
  5. Discord Code Generator
  6. Infinite Seasonal Events
  7. Oak Items Unlimited
  8. Omega Protein Gains
  9. Overnight Berry Growth
  10. Perky Pokerus Pandemic
  11. Simple Weather Changer
- Note: Please backup your saves before using any and all scripts that would be here!!!
- Note: All scripts here would be 100% compatible with one another!!!
- Note: Feel free to open an issue if you find any bugs/issues as these aren't fully tested!!!
- Note: in case it isn't mention below, all user set settings with these scripts are saved and persist even upon game close!!!

This script adds new options to customize the game's graphics alongside a handful of other quality of life features.

Visual Settings

The added visual settings are found in the Scripts settings tab. Several of these new options are shown here:

I made these options as a hacky way to help save on some performance, especially when you are idling and leaving the game open for longer periods of time. This ends up removing these HTML elements that are constantly getting updated, so that the DOM is less flooded. After enabling any of these options, you will have to change routes for these settings to take effect. When disabling, you will have to go to something like a Town/Dungeon then back to a route for these to start working again.

As of 1.3 there is now an option for disabling all notifications, this may be especially helpful if you are using Enhanced Auto Mine. This may also cause some popups and other things to not appear (such as trying to manually Skip layers in the Underground). You can still hear when you get shinies using this, but you won't be able to see what shiny you received. I have not fully tested this, so feel free to experiment with this setting.

Convenience features

The script adds various buttons for quicker navigation and quality of life.

• Quick Settings, Inventory, and Pokédex buttons, found to the left of the Start Menu.
• Quick Dock, Gyms, and Dungeons buttons, found above the Town Map so you don't have to search for them. The Gyms and Dungeons buttons show all in the current region.
• Optimize vitamins buttons, found in the all vitamins menu. This feature uses the optimal combination of vitamins for your current region on the pokemon you select (assuming you have enough). It looks like a set of scales: ⚖


This script adds in a stage resetter to the Battle Frontier.

You can specify a maximum stage in the input box on the right. When you complete that stage, you will earn the Battle Points and money for failing the stage, and then restart from the beginning. This allows you stay inside the Battle Frontier indefinitely farming BP while fully AFK.

The Max Attacks mode restarts the Battle Frontier when you reach a stage with battles that you cannot defeat in the specified number of attacks, allowing you to loop through the early stages for quicker farming. The button toggles through 1 attack, 2 attacks, and disabling the mode. Max Attacks is an enhancement of the previous One Click mode: the two-attack mode is slightly more efficient for farming BP.


This script adds in automation for Battle Items:

image

It's quite simple how it works, and this also aims to be efficient as possible.

You can click the area of the specific Battle Item's quantity to toggle its automation. By default, they are all red, but when toggled on they will turn green.

When active, Battle Items will be bought as long as you've unlocked the earliest Town Shop that sells said Battle Items, also if you currently possess an exact quantity of 0 of them as well. Battle items will also only be bought when there is no price penalty involved with them. This means you would need to be battling Pokémon to keep the base price of them down.

Battle Items will automatically be used when you have at least 1 available, as you would expect.


So, this script would be adding a Filter button to the Pokeballs section:

image

When you open the Filter, it will bring you to the all brand new Catch Filter:

image

So, how this works is when you have the Catch Filter on, basically the Catch Filter would somewhat be overriding the normal ball selection that you'll find (as shown in the 1st screenshot) and what we've always been used to.

You can now better think of the normal ball selection as a "default" ball selection for things when you have the Catch Filter active.

Now, to start using the Catch Filter, it should be pretty easy and straight forward.

You can start typing a Pokémon's name (can be case-insensitive) that you'd like to filter, like so:

image

To filter a Pokémon, you can click on them:

image

The green indicates that they are filtered. When a Pokémon is filtered, that means that they are allowed to be caught.

To the right, you will see 2 Pokéballs.

When they are blank (default), then the Pokéballs being used to capture their normal and shiny variation will be set to whatever you have as a default selection normally (as shown in the 1st screenshot).

The left Pokéball is for the normal variation of the specified Pokémon.

The right Pokéball is for the shiny variation of the specified Pokémon.

To select the Pokéball you want to capture the specified Pokémon, you must click the Pokéball. Clicking the Pokéball will cycle through all the available Pokéballs. Right-clicking the Pokéball will also reset/clear it back to default, that's if you don't cycle through all the options by clicking or don't want to.

Here's an example:

image

Here I have normal Eevees encountered set to be caught with normal Pokéballs, however if a shiny Eevee appears, then it will be attempted to be caught with an Ultra Ball.

Remember, this will only work if the Catch Filter is on AND it is highlighted green. Simple and straight forward, yes? Good.

Now, there are type catching filters:

image

If you turn these on, then Pokémon that match the specified type(s) will be caught. Yes, both single and dual typing Pokémon are accounted for here. So, for example, if you have only the Flying type filter on, then a Pidgey will still get caught because one of its types just so happens to be Flying type.

Now, an important thing to note. This is VERY important.

When you have the type filters on, these type filters will ignore Pokémon that you have filtered or not regardless. That's if the typing(s) are matching said Pokémon.

On top of that, if you have any Pokéballs specified on Pokémon in your filters, then these Pokémon will be attempted to be caught using the balls that you have set on them.

This means that you should be mindful of what Pokéballs that you're setting specifically on specific Pokémon.

Another thing to know too, is if you set a Pokéball that you have 0 quantity of to a Pokémon to be caught with, then the Pokéball that they will be caught with will resort to what you have set to as default settings (as shown in the 1st screenshot).

I think this would cover mostly everything, but if there are any other questions too, then I can answer them.

I think the rest of the buttons there are self-explanatory, and you guys can have fun testing that stuff out and playing around with it.


This script is based on one originally created by Ivan Lay, which can be found here.

The main Auto Clicker button can be found under your currencies. Clicking it toggles the Auto Clicker on/off without the need of a refresh. This setting will also save and persist through page refresh/close.

You can also adjust the number of clicks made per second. Higher click rates still max out at 20 enemies defeated per second, as the Auto Clicker makes multiple clicks simultaneously to reduce lag. Please note that while older script versions allowed you to set the Auto Clicker to up to 1000 clicks per second, this setting and its resulting click measurements were not accurate. The game engine cannot support speeds that high and the current version should provide similar performance.

The Auto Clicker button displays various statistics while running:

• Clicker Efficiency - How close the Auto Clicker is to its maximum speed. The closer to 100%, the better.
• Clicks/s or DPS - The number of clicks per second or click damage per second the Auto Clicker is producing.
• Req. Clicks or Req. Click Damage - The number of clicks or click attack necessary to one-shot enemies in the current route, gym, or dungeon. The color changes depending on whether you meet the requirement. This ignores dungeon boss health and health bonuses from dungeon chests.
• Enemy/s - How many enemies you are defeating per second.

You can switch between clicks and damage display modes in the settings menu. Statistics are averaged over the last ten seconds, reset upon changing locations.

Auto Gym

The Auto Gym feature is found below the Auto Click button. Some notes about how this works:

• Auto Gym will only work while the Auto Clicker is active.
• Auto Gym when activated will automatically fight the Gym in the town you are in.
• There is a dropdown to the right of the Auto Gym button which is meant for Elite Fours and other towns with multiple gyms. The number that you set this to determines which gym or Elite Four member you will fight. For example, if you set it to #5 while at a Pokemon League, you will fight the Champion. However, if you set Auto Gym to fight a gym you have not yet unlocked, you will instead end up fighting the last unlocked gym in that town (if one exists) until you restart Auto Gym or select a different gym to fight.

Auto Dungeon

The Auto Dungeon feature is found below the Auto Click button. Some notes about how this works:

• Auto Dungeon will only work while the Auto Clicker is active.
• Auto Dungeon when activated will automatically explore the current dungeon, or begin exploring a dungeon whose entrance you are at.
• If Flash is unlocked for a dungeon, Auto Dungeon will use it to explore more efficiently.
• If the settings menu option "Auto Dungeon finishes dungeons before turning off" is enabled (as is default), Auto Dungeon will not immediately stop when toggled off. It will finish exploring the current dungeon and stop after defeating the boss. Clicking the Auto Dungeon button a second time will stop it immediately without finishing the dungeon.
• The two buttons to the right of the Auto Dungeon button control its modes.
  • When fights mode is on, Auto Dungeon will find and fight every enemy on the floor.
  • When chests mode is on, Auto Dungeon will find every chest on the floor and open them before fighting the boss.
  • When neither mode is on (both buttons are greyed out), Auto Dungeon will just find and fight the boss as quickly as possible.
• The dropdown menu determines which chests Auto Dungeon will open. It will only open chests of the selected rarity or higher.
  • If the settings menu option "Always open visible targeted chests" is enabled, Auto Dungeon will open chests of sufficient rarity even when chests mode is off. It will open any visible chests right before fighting the boss but not explore the floor to reveal potential other chests.

Graphics settings

The Auto Clicker now includes graphics settings for Auto Gym and Auto Dungeon to save on performance, similar to those in the Additional Visual Settings script. These settings are located along with the statistics display mode setting in the Visual Settings tab of the settings menu. These disable most gym graphics while Auto Gym is running and most dungeon graphics while Auto Dungeon is running, respectively.

- Note: the Auto Clicker runs every 0.05 seconds.
- Note: statistics are checked and updated every 1 second while the Auto Clicker is active.

This script is based on one created by Ivan Lay & Drak which can be found over here.

The Auto Hatchery automatically hatches eggs and places new eggs/fossils in the hatchery.

This button on the main-screen hatchery display toggles the Auto Hatchery.

These buttons inside the hatchery control the various Auto Hatchery modes, which activate in the following order.

• PKRS Mode tries to spread Pokerus. If you have an uninfected pokemon and a contagious pokemon that share a type, it will put them in the hatchery together.
• Auto Egg hatches eggs (the items), if you have any.
• Auto Fossil revives fossils, if you have any. When in Shiny Fossils mode, it will ignore fossils for which you already have the corresponding shiny.

If none of the above modes are enabled or have targets, the Auto Hatchery will select the first pokemon (in hatchery sort order) that matches your hatchery filters. If none match, it will select the first possible pokemon.


This script was originally created by Ivan Lay and can be found over here.

This I had worked quite a bit on, and I'm quite happy with what it's capable of doing. This is far bigger and does a lot more than Ivan Lay's script. However, since I was using it and was inspired, I decided to make an auto miner that's as efficient as possible instead.

What this script adds is a new top row below the mining layer, as shown:

There's a lot to go over and explained with this Auto Miner, but I'll try my best to explain it all:

• Auto Mine - This will turn the Auto Miner On/Off. The Auto Miner uses bombs to automatically mine.
• Auto Small Restore - This will automatically buy and use Small Restores when low on energy (only while Auto Mine is running). It will only buy them when there are no Restores in your inventory and when they cost 30,000 (base price). Knowing that, this is best used anywhere you can one-shot Pokémon, so the price penalty in the Shop is constantly decreasing.
• 1st Input Field - The money amount below which the script will stop auto-buying Small Restores, so it won't drain all your money.
• Dropdown Menu - This menu lets you choose a type of item for the Treasure Hunter mode. While you have skips available, the Treasure Hunter will survey layers and skip them if they contain too few of your desired item type. The Treasure Hunter's default setting skips layers with too few total items.
• 2nd Input Field - The minimum number of your desired item type (or total items) for the Treasure Hunter. If the layer has fewer of the set item type the Treasure Hunter will skip it. Set this field to 0 to not skip any layers.

As of 1.1 this also includes 2 more additional features into the Treasures tab of the Underground as shown below:

• Auto Sell Treasure - This will automatically sell any and all treasures that would give you Diamonds upon successfully mining an Underground layer.
• Auto Sell Plate - This will automatically sell any and all plates that would give you gems upon successfully mining an Underground layer.

- Note: the Auto Miner runs once every 1 second.

This script is a simple Auto Farmer which adds 4 new buttons below the Plant and Harvest all buttons as shown:

• Auto Farm will plant the berry that you have selected.
• Auto Harvest will harvest all ripe berries.
• Auto Replant will wait for ripe berries to be close to withering before harvesting, then replant the same kind of berry in that plot. This can be especially useful for mutating berries.
• Auto Mulch will wait for mulch to be close to running out, then use the same kind of mulch on that plot.

The Auto Farmer runs even while the farm window is closed. It also now saves your berry selection when the game restarts, to avoid farming interruptions.

- Note: the Auto Farmer runs once every 1 second.
- Note: Auto Replant cannot be used alongside Auto Plant or Auto Harvest.

This script resets the settings of all your other installed scripts. It is intended only for troubleshooting and fixing buggy behavior, as described here.

When you open the game with this script installed, it will bring up a confirmation box asking if you are sure you want to proceed. Confirming will remove all non-game data from localStorage, including any data from other people's scripts. While this should not affect your save data, you should make backups first just to be safe.

This script should be your first step if you are experiencing bugs, especially after a script update. Otherwise you should never have this script enabled. Asking about a pop-up that resets your scripts is a clear sign of using scripts without first checking what they do! Don't do this!


Script manager (Exclusive to the desktop client) (app.asar)

This script provides desktop client support for userscripts, allowing you to run or disable userscripts like a userscript manager browser extension does. All the scripts in this repository are supported and are by default automatically downloaded and updated. It can also run other userscripts that you install. Options are located in the Scripts tab in the game's settings menu.

This script is only compatible with the desktop client. For detailed instructions on installing and using the script manager, see here.

Script manager options

[Custom] Auto Quest Completer (autoquestcompleter.user.js) (One-Click Install)

This script automatically completes and starts quests and can be toggled with this button:

image

The script now has settings in the Settings menu that let you customize its behavior.

Max quest slots — Overrides the number of quests you can have active simultaneously, anywhere from just 1 to all 10 quests.
Quest reset timer — Choose a period of time (in minutes) to refresh your quests after if any are incomplete. Turn the timer on and off with the button at the bottom of the quest display. • Preferred quest types — Choose which quest types to prioritize. The script will automatically refresh your quests if all current preferred quests have been completed, though it will claim any unpreferred quests that happen to complete. If you are using fewer than 10 quest slots, prioritized quests will be selected first.


[Custom] Auto Safari Zone (autosafarizone.user.js) (One-Click Install)

This script automatically explores the Safari Zone and Friend Safari, catching Pokémon and collecting items for you. You can activate the script while in the window for either Safari.

The script also has the following options: • Auto Pick Items - Pick up items when only one ball is left (enabled by default) • Auto Throw Bait - Throws berries when seeking uncaught or contagious Pokémon, or regular bait if you need a bait achievement. • Auto Seek New - Prioritizes catching uncaught Pokémon. • Auto Seek PKRS - Prioritizes catching contagious Pokémon (below 50 EVs). • Auto Fast Anim - Increases the speed of many animations. Stacks with the Safari Level speed bonuses.

The auto bait setting will never use your last berry. The script will always use optimal berries to catch shiny Pokémon, whether or not auto bait is enabled.


[Custom] Catch Speed Adjuster (catchspeedadjuster.user.js) (One-Click Install)

This script adds in a new option found below your Pokéballs:

image

This currently will make all of your Pokéballs catch Pokémon at 0 delay (basically catch Pokémon as fast as you can defeat them).


[Custom] Challenge Mode Changer (challengemodechanger.user.js) (One-Click Install)

This script changes how Challenges work:

image

This makes it so that you can click the actual buttons and makes them able to enable/disable their respective challenges.

Most of the Challenges should update and take immediate effect. However, there may be wonky and unexpected side effects with certain Challenges, as this would still need testing and this is new to us all.

Also, yes, changing these will give you the respective Challenge ribbons on your player card or remove them. It's no different from activating Challenges on a completely fresh save.


[Custom] Discord Code Generator (discordcodegenerator.user.js) (One-Click Install)

This script will let you generate infinite amounts of Discord codes for all of the exclusive Pokémon locked behind Pokéclicker's Discord bot:

image

You can claim as many Pokémon as you want just by clicking buttons, and they are also generated no differently than normal.

This also would NOT require you to link up a Discord account (for those without an account or prefer to not use Discord).

This script also works while offline.


[Custom] Infinite Seasonal Events (infiniteseasonalevents.user.js) (One-Click Install)

This script adds in a new settings option to the top of the Start Menu:

image

This will give you access to all of the seasonal events in the game:

image

The events also show all the Pokémon that are brought along with them.

You can click on them to start any event that you desire. You are also able to activate more than 1 event simultaneously. They can be toggled on or off at any time. These events will run basically without end, at least not ending at any time you would really have to worry about.

There may be some other cool or neat custom events added in with this as well.


[Custom] Oak Items Unlimited (oakitemsunlimited.user.js) (One-Click Install)

This script removes the limit for the amount of Oak Items that you're able to equip:

image

All items are able to work together just fine, including leveling simultaneously with each other. Also, this is fully compaitable and functional with Loadouts.

This also removes any requirements needed to unlock any Oak Item slots, meaning you get the max number of slots given to you on a fresh save.


[Custom] Omega Protein Gains (omegaproteingains.user.js) (One-Click Install)

This script removes the limit for the amount of Proteins that you're able to use on Pokémon:

image

I haven't tested the limits of how many Proteins you can give, but it should practically be infinite.


[Custom] Overnight Berry Growth (overnightberrygrowth.user.js) (One-Click Install)

This script allows berries to grow while the game is closed, simulating their growth when the game loads. No mutations occur, aside from Kebia replanting, and Farm Hands are not active. Withered berries can replant as normal, but the script will ignore replanted berries to avoid lag. You can choose between three modes in the settings:

  • Until ripe: Berries will only grow until they are ripe and no time will pass for already-ripe berries. The default mode.
  • Until withered: Berries will continue aging once they are ripe and may wither.
  • Harvest before withering: Berries will continue aging once they are ripe, but the script harvests berries right before they would wither (during offline growth only).

[Custom] Perky Pokerus Pandemic (perkypokeruspandemic.user.js) (One-Click Install)

This script makes Pokérus spread inside the Hatchery without needing your Starter Pokémon inside for this to be accomplished.

This script will run and work automatically without needing to do anything else.


[Custom] Simple Weather Changer (simpleweatherchanger.user.js) (One-Click Install)

This script lets you freely edit the weather of the region you are currently in with this button:

image

In addition it will also prevent the weather from changing and will remember you choice when reloading the game


More to be added soon.

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pokeclicker-scripts's Issues

Infinite Protein Use

The 30 protein limit is getting kind of boring so I was maybe hoping if you could make a script to have infinite proteins to use for Pokemon.

[Feature Request] Increased auto speed for full challenge on

I started a run with all the challenges ON, the game is grindy and I like it. But would be cool to have some extra use for the achievement bonus.

Would be possible to add a script to make the achievement bonus affect also auto attack speed? That way playing with every challenge ON would be much more interesting and the achievement bonus would be much more useful without being too op or cheaty. 100% achievement bonus = x2 auto at speed.

Scripts Suddenly Not Working

I've had the issue where one random script wasn't working but I didn't mind it much. However, when I opened the game today, none of the four main scripts (underground, autoclicker, auto hatch, and auto farm) weren't working. After opening and closing the game for around 15 minutes, I was only able to run auto hatch and auto farm. Autoclicker and underground never worked. I reinstalled the app.rar thinking that might be it (idk technology that well) but nothing changed. The game worked perfectly fine last night.

[Feature Request] Auto Pokémart

Everything from the Pokémart increase its price aside from Pokéballs&Proteins when you buy them, and to decrease the price you have to defeat as many pokémon in routes/gyms as items you bought.

That makes the prices be too high if you want to buy a lot. For example, if you buy 1 Ultra ball, it costs 2000 pokécoins, if you buy 100, it costs 206613 pokécoins, and if you want to buy 20000 for the overnight captures, it costs 2.4b pokecóins.

Making a script to buy them in small packs, or even 1 by 1 each time the price resets, we could forget about buying those items manually, and not end up bankrupted when trying to get enough items for a long afk period.

[Feature Request] Enhanced Auto Clicker

Hi, would it be possible to enable auto dungeon, auto gym, required DPS and enemy/s without the auto clicking part? Those are all useful stuff and would be great to have, except the part of the auto clicking (so it doesn't feel that cheaty)

Thanks in advance

EDIT:
[Feature Request]:

  • Make it that auto-dungeon works without auto-clicking
  • Make it that auto-gym works without auto-clicking
  • Make it that you can have the information about Enemy/s and Req. DPS available without auto-clicking

The scripts won't load properly on the client version.

Hello, i have a problem where the scripts won't properly load whenever i start the client version of the game. I tried restarting it multiples times but each time it's a different script that won't load, for instance i currently have the autoclicker, the autohatchery, the automine, the catchspeedadjuster but the autofarm didn't load.

Resetting quests

No popups will popup on the website while using scripts. This means you can't reset the quests for a refresh or anything else that has a popup to confirm. This only happens when you have disable notification setting checked. If you could have a setting where you can do both, that would be great.

[Feature Request] - Boss apearing on the first tile on dungeons.

It's slow to do the achievements on unova and kalos dungeons due to their sizes. Someone post a script that could go to the boss if the user pressed 'k', but it doesnt work well with your script. It would be nice if you could implement that. Thanks

The part of the script that does that is:

if (e.key == 'k' && !DungeonRunner.fightingBoss()) {
DungeonRunner.fightingBoss(true);
DungeonBattle.generateNewBoss();
}

Update AutoMine with capacity to use other restores

While leaving the purchase portion of the script as is, update the use section to allow use of other restores

if (getEnergy < 10) { if (player.itemList.LargeRestore() > 0) { ItemList["LargeRestore"].use(); } else if (player.itemList.MediumRestore() > 0) { ItemList["MediumRestore"].use(); } else { ItemList["SmallRestore"].use(); }

Auto Farmer doesn't work

The issue is as stated in the title, more precisely there are no buttons for it anywhere on the farm screen. I have confirmed that the script is in the scripts folder (and have relaunched the game multiple times). The rest of the scripts I'm using work fine, it's just the farmer that's broken.

Problem with automine threshold

The number input has a weird behaviour and we cant type big numbers. I can type 9999, when typing the 5th 9 the number becomes 99.999 and with the 6th it turns into 100.

I think it may be due the locale number format (dots and comas for thousands or decimals) (the local language is EU Spanish) . Maybe when doing the .toLocaleString ¿?

Rarer berries being in later regions

I think there should be a script where you can find later berries in later regions. I only need a few more Gen 5 berries at the moment. I think you should make a script allowing to get rarer berries in later regions. Like enigma berries in Unova Routes 1, 18, and 17. It will have a 2.5% chance of appearing.

Do not auto-load extreme scripts

I just broke my save game by giving my gyarados over 800 proteins while I only wanted to max out the normal max value. This change was made without any information.
Please do NOT auomatically load such extreme scripts.
While Autohatchery, Autodungeon, Autoclick, Auto Farm, Auto Dungeon/Gym is all nice and feel like they have to be in the game, stuff like the unlimited oak items or now unlimited (?) proteins just break the game and fun.

A bug with autodungeon

There is a bug with auto dungeon that if the boss is the top left corner, the bot keeps jumping from the left to bottom of the boss, this happen to me in the iron island on farming mode, I don't know if in other dungeon this would happen.
Not a game breaking bug, but something to report
Untitled
.

[FEATURE REQUEST] Disable/uninstall scripts from desktop client

I'm having some issues. All of the scripts download, and they sort of activate randomly? I personally only wanted a few of the scripts here, but I'm just sort of stuck with all of them. Sometimes they'll show up (Halloween event shows up frequently, even when it's never been enabled, along with the Oak items script), and it's just generally a hassle to play with when I don't want all of them. I don't get why there's just a randomness as to when these activate or not. I might be an idiot and theres a way to disable/uninstall them already, but I haven't found anything.

[Feature Request] Treasure + Boss

Instead of clearing the whole floor or just rushing the boss.
A mid with in the F / B selection called TB
Grabbing all the Treasures (or atleast the treasures it finds) before finding the Boss and killing it.

My old script if there is anything you want to borrow.

I have a set of automation scripts that are 1 year old
I cant promise they all still work and i don't really plan to update them.
Its made as modules for an older version where following things where automated
"breeding",
"clicking",
"dungeon",
"farming",
"underground",
"gym",
"quests",

it had no graphical interface but here is the link if you find something intressting.

https://github.com/Kazeshinu/Autopoke

Infinite Seasonal Events a little broken in 0.9.1

The christmas and ephenia's gift events are both permanently active. Activating either one will add a second copy of the roaming pokemon to the list. When deactivating the christmas event, the first copy of the pokemon get removed, but not the second. For ephenia's gift, the pokemon never get removed from the list.
Here's a screenshot of what happened after a bit.
image
After deactivating the christmas event:
image

Using ctrl-r (note I'm on the desktop app) will reset the ribombee to one (two if I reload while the event is active), and has no effect on the christmas pokemon.

Johto Egg Slots Not Autofilling with Auto Hatch

Just got out of Kanto and noticed that the new Johto egg slots aren't being filled with pokemon automatically, I have to manually click them. Would it be possible to look into this?

Thank you for all of your work so far though!

Edit: I'm just dumb and the Johto spots are queues for the hatchery which isn't needed because of the Auto Hatchery. Please delete this.

Seasonal events stopped working

Because of the new egg event being added, the seasonal event script is not working anymore.
I added it a few hours before the update and it was running fine, booted the game up after running a few errands and it no longer seems to be working.
Thanks for this list by the way, changed the game in a major way for me, made it much more enjoyable.

"Disable all notifications" disables the Refresh in Quests

While playing the game, I had just added the Additional Visual Settings into my file, and turned on the option to disable all notifications. Then went to go refresh my quests and no matter what I did, the prompt to ask if your sure if your sure does not pop up, and therefor not letting you reset quest.

I did a little testing and it is only when "Disable all notifications" is on. Does not matter if it is a free or paid refresh.

I am using Brave as a browser to play the game, I do not know if this would have any effect on this issue.

Auto Dungeon Bug

When using the Auto Dungeon feature for the "Boss" mode, when the boss tile appears you will automatically teleport to it only if it's nearby. If the boss tile is far away it ends up clearing like 90% of the dungeon then teleports to the boss when you're close enough. It seems like you have to be within a certain range of the boss tile to automatically teleport there.

[ Feature Request ] Auto Advance Route

Auto advance to next route on finished regions after toggled triggers:

  • after x kills // for achievements
  • after all shinies on route // for shiny gathering

Based on the 2nd trigger it could have something like auto buy single or bulk poke/great/ultra ball so you don't run out while afk, like the auto buy restore money threshold the auto buy balls could have one too.

New update breaks some things!

Like an idiot I updated my game... If you read this and didn't update yet, wait!

It seems to mainly break additionalvisualsettings.js as it is adding infinitely the options in the menu and cogs all over the screen. That's all I noticed so far. I tried to reinstall the game, but it seems to reinstall the latest version. The easy temp fix for now is to close and reopen the game every 5mins or so.

pokeclicker bug

[FEATURE REQUEST] Menu button to add InGame currency

Can be done thru the console aswell

App.game.wallet.gainDiamonds(amount);
App.game.wallet.gainQuestPoints(amount);
App.game.wallet.gainMoney(amount);
App.game.wallet.gainDungeonTokens(amount);
App.game.wallet.gainBattlePoints(amount);
App.game.wallet.gainFarmPoints(amount);

Where amount is has to be the actual amount you wanna have for example 9999999 or so.

Greetings

Autohatchery sorting

I dunno if I am just dumb, but I had no clue that you changed Autohatchery sorting to be the party list until I went through the code, so I could figure out how to set it to go by breeding eff.

Don't be like me if anyone else sees this.

Maybe add it to the autohachery info?

Several suggestions

first suggestion a way to get unattainable Pokemon and unattainable alternate forms.

An infinite Hatchery Q and infinite Quest.

Yeah and that should just be about it other suggestions already cover other stuff so yeah and keep up the good work.

Hatchery sorting

Following the 0.8.10 update, there is a problem with the sorting list in the hatchery.
It doesn't follow "sorted by" anymore

Simple Weather Changer doesn't seem to affect weather based encounters or evolutions.

Changing the weather using the Simple Weather Changer doesn't seem to affect weather based encounters or evolutions. For example, leveling up a Cherrim (overcast) to 'evolve' into a Cherrim (sunshine) doesn't work despite the weather set to sunny. As for Castform, I was missing Castform (rainy) but I was able to catch it normally in natural weather, but I couldn't get the Castform (snowy) I was missing to appear after setting it to the various snow related weathers. This issue probably affects Sliggoo to Goodra's Rain or Fog based evolution too, but I can't test it.

[Feature Request] Auto Hatchery Filter

It would be cool to have the Auto Hatchery only be able to hatch certain pokemon you want from a filter such as your "Favourite" pokemon or like "Fire Type" and if all of those pokemon have been hatched/are being hatched it will wait until those pokemon hit level 100 and appear in the filter again rather than auto adding pokemon into the hatchery

[Bug] Seasonal Event Script Doubled

So I attempted to use the Event Script and noticed that, firstly, it shows the option in the list for Events twice, and when I try to activate an event, it activates and deactivates in the span of one click. Somewhat puzzled what could be triggering this.

Auto Dungeon

This not an issue with the script, just a suggestion.
Is the auto dungeon (boss mode) could be improve efficiency with "grey step" priority, since the dungeon is getting bigger at later region.
Current step to boss (in red color), better way (green color).
image

Auto hatch uses wrong pokemon unless List Sync is on.

I'm up to the Hoenn region right now, and I noticed that auto hatching was using the wrong pokemon. The Daycare pokemon list was sorted by breeding efficiency, but different pokemon were being hatched instead.

It seems that the script uses the main screen pokemon list for priority. For example, if you have sync off, and the breeding list set to breeding efficiency, and the main screen list set to dex number, it will hatch pokemon by dex number, and ignore the priorities in the breeding list. Interestingly, it seems to respect filters in the breeding pokemon list. For example, having it filtered to hoenn pokemon only with the above settings will still hatch by dex number, but only with hoenn pokemon.

This might be related to this enhancement.
#10

Notification spam from auto egg/fossil

If you purchase a fossil via the underground daily deals before you're in a region that allows adding it to the hatchery - in this case I traded for a pair of sail fossils while in Johto.

When a spot opened in the hatchery, the script tried to add the sail fossil every time it executed, and failed each time, spamming notifications.

Ideally, the script should check if a fossil can be added first, and if it can't, fall back on either an egg (if available) or breeding a pokemon.

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