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aa-qvm's Issues

Log server versions

The following bits of information should be recorded in games.log and stdout:

  • server (tremded) version
  • server uname -a
  • server (so/qvm) game version

Projectiles are not latency compensated

Opting in for server-side latency compensation (g_unlagged, cg_unlagged) does not affect projectiles. cg_projectilenudge moves projectiles forward until they hit a boundry box or a map surface and is enabled by default (iirc) on derbunker but there is no latency compensation to support the matter if the projectile comes from the shooter.

Tremfusion supposidly supports it but does not work in KoRx.
1.2 GPP supports it but bugs out and stops working entirely once the user has touched the cg_projectilenudge variable indefinitely.
Also, when projectile latency compensation worked, client side projectile nudge forgets to additionally nudge the projectile by other shooter's latency.

Remove suicide penalty

In vanilla Tremulous you lose an evo or 175 creds if you accidentally kill yourself. Why.

TODO: What about the TK penalty?

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