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Code Nation Fellowship 2 Unit 2 Project - Jeopardy

Students will implement a Jeopardy game.

Below is the recommended order in which to complete the project.

Day 1 - Rendering

render_categories.js

  1. Note the categories array at the top of the file. These are the category headers.
  2. Follow the instructions in the file and write code where it reads // Add code here
  3. The output should be:

render_categories.js

render_questions.js

  1. Note the numCategories and questionValues variables at the top of the file.
  2. Follow the instructions in the file and write code where it reads // Add code here
  3. The output should be:

render_questions

Day 2 - Helper functions

click_handlers.js

  1. Students and volunteers should take a minute to read the instructions.

    1. There is a lot of code in this file and students are asked to carefully append it.
  2. Follow the instructions and write code where it reads // Add code here

  3. If done correctly, the following should be true:

    1. Each question block is clickable
    2. On-click renders a popup like so:

    onclick

    1. Clicking "Show Answer" will show the answer like so:

    answer 4. Clicking "Close" will hide the modal and remove the question from the board like so:

    closed

Day 3 - Scoring

scoring.js

  1. Follow the instructions in the file and write code where it reads // Add code here

  2. If done correctly, the following should be true:

    1. On launching, there is a new "Current Score: 0" div at the bottom of the board like so:

    current_score

    1. After clicking on a question, then clicking "Show Answer", the player is presented with an option to select "Correct" or "Wrong".

    correct_or_wrong

    1. If the player chooses "Correct", the score is updated to reflect the added amount.

    correct

    1. Ensure that choosing "Wrong" subtracts the amount instead.

Extra Credit

countdown_timer.js

The game of Jeopardy is usually played with time constraints.

During the first two rounds, a contestant has 5 seconds to respond to the question after ringing-in.

In our Jeopardy game, we don't have the ability to ring-in, so we're going to give the player 10 seconds to answer the question.

Here's how it should work:

  1. When the question is displayed, start a 10 second timer.
  2. When the time is up, automatically switch to the answer.

Open up countdown_timer.js and follow the instructions.

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