Comments (1)
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Related Issues (20)
- UBO cleanup HOT 2
- gf2d_actor: its broken HOT 1
- roll camera entity into the camera stuff standalone HOT 1
- gf3d_materials: build support for standard material information HOT 2
- gf3d_materials: support gltf materials
- gf3d_obj_load: support sub meshes
- gf2d_actor / gf2d_sprite - re-organize how these work together HOT 1
- gf3d_lights: reset UBOs HOT 1
- mesh matrix transformation for merging and changing HOT 1
- gf3d_lights: add range limiter HOT 1
- gf3d_light:load from config HOT 1
- gf2d_element_button: its redoing the work that should just call label and actor
- gf3d_material HOT 1
- gf3d_model: action list and materials should have the option to reference other files HOT 1
- gf3d_armature: Left hand inversion HOT 1
- item_list_menu: Take more options HOT 1
- gf3d_armature: bone poses MUST have key frames otherwise it gets its parent's matrices
- gf3d_armature: break from model info
- Add Emit to materials HOT 1
- Lighting Shader - revisit normal update
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