The inspiration for this project is through bullet-hell style games. The primary interest in this project is built as a way to experiment and simplify bullet patterns representation in OpenGL games which ended up being a bit more tricky than expected.
As a huge Hiroyuki Sawano fan, naturally I chose his music, namely Boukyaku Keikoku and Be2Arr1. Player functions as Reimu (Touhou) and is just expected to dodge bullets from Ino (Naruto).
- Player dies by getting hit by bullets.
- Win condition is through surviving until a You Win text shows up on the screen.
- Player can shoot if has power through the V key. Player moves using arrow keys.