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View Code? Open in Web Editor NEWCollection of parameters available for latest version of Star Citizen
Collection of parameters available for latest version of Star Citizen
Thats my additional parameters which im using.
r_colorgrading = 0
r_OpticsBloom = 0
sys_spec = 1
e_ShadowsPoolSize = 512
e_ShadowsMaxTexRes = 128
; This is again some love to shadows (0.1 – 100) 0.1 will give you best performance
e_ShadowsReScale = 10
e_GsmCache = 0
i_Mouse_Accel = 0.0
i_Mouse_Smooth = 0.0
r_DepthOfField = 0
r_ShadowBlur = 0
g_radialBlur = 0
r_HDRBrightLevel = 0
r_HDRBloomRatio = 0
hud_bobHud = 0
r_ChromaticAberration = 0
r_SilhouettePOM = 0
CL_fov = 80
r_TesselationTriangleSize = 20
r_TesselationPreTesselateOnGPU = 1
e_Tesselation = 1
e_LodRatio = 4
sys_physics_GPU = 1
sys_main_CPU = 0
; Setting Texture Sizes, Change The r_TexturesStreamPoolSize based on you Graphics Card Memory 256 for 2GB or Less, 512 for upto 3GB, 1024 for upto 4GB, 2048 for upto 6Gb. If you have over 6GB you can run 4096.
r_TexturesStreamPoolSize = 256
; Set e_ShadowsPoolSize to half of TexturesStreamPoolSize.
e_ShadowsPoolSize = 128
; This setting is how much love is given to shadows, Recommend set to 128 for the most performance 512 is default and you can setup to 4096 for pretty shadows.
e_ShadowsMaxTexRes = 128
; This is again some love to shadows (0.1 - 100) 0.1 will give you best performance while 100 will give you the best shadow quality, I can’t really notice the improvement above 40.
e_ShadowsResScale = 0.1
; This Setting @ 1 reduces a tiny amount of realism on shadows, almost unnoticeable for some performance increase, but if you want the best looking shadows Change to 0.
e_GsmCache = 1
; AntiAliasing - (0 - 2) Where 0 is NO AA & 2 is More AA than 1, it’s quite resource hungry and you should be using it if you are want jagged lines to be smoothed out. At Higher Resolutions like over 1440p AA becomes less needed as the higher res smooths the lines out naturally, setting over 2 causes issues and ghosting.
r_AntialiasingMode = 1
; People were having issues with this setting at 0.
; Anistropy makes textures look better at angles and distances, (0 - 16) 0 is the best for performance & 16 is the best for Quality. It does use too much processing power.
r_TexMaxAnisotropy = 0
r_TexMinAnisotropy = 0
; Sharpening - This makes lines look crisp and sharpened / but conversely can make lines look more jagged. I recommend setting this to 1 if you are running in 1440p or higher or if you like the way it looks. 0 is none and 1 is max & Default is 0.25.
r_Sharpening = 0.1
; This just makes sure that Mouse Smoothing & Acceleration is turned OFF!
i_Mouse_Accel = 0.0
i_Mouse_Smooth = 0.0
; These are Blur & annoying Visual Settings - Turned Off Here but they are normally Set to 1 by Default. I really dislike Blur, Bloom, HeadBob and colour bleeds in game so I set them all to 0.
r_DepthOfField = 0
r_ShadowBlur = 0
g_radialBlur = 0
r_HDRBrightLevel = 0
r_HDRBloomRatio = 0
hud_bobHud = 0
r_ChromaticAberration = 0
r_ColorGrading = 1
r_OpticsBloom = 0
; SSDO is a post process that makes stuff look prettier and more realistic, SSDO is better than SSAO so I make sure SSAO is off. But SSDO can be set to 0 for Performance and up to 2 for Quality, leave SSAO at 0.
r_ssdo = 0
r_ssao = 0
; This when it works in the Cry Engine adds Better Visual Quality to certain objects but is quite hungry. Turn to 0 for more Performance
r_SilhouettePOM = 0
;Adjusts the graphics card gamma correction, you can do it in game now easier.
r_Gamma = 0.2 [0-1]
;For Wider Screen Monitors Add These & Set Width & Height to the resolution required
r_Width = 1920
r_Height = 1080
; If you want to run Windowed Full Screen Mode then set this to 1.
r_FullscreenWindow = 1
r_Fullscreen = 0
;If r_FullscreenWindow = 1 doesn’t work try adding this.
r_BoarderlessWindow = 1
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