Comments (3)
You missed to upload the Builds folder in the path: you should be able to navigate to this file if everything is set up correctly http://localhost/patch/Builds/builds_index.json
from patch.
@emanzione I've followed your tutorial doc and confirmed http://localhost/patch/Builds/builds_index.json
opens up correctly and builds are set up well too BUT still the launcher says "Our servers are not responding"
in the standalone build while it works well in the unity editor.
Edit: code stripping may be at fault as I read on https://discord.com/channels/143316585233252352/189475555240837124/1102675608875565130
Edit 2: yes code stripping was at fault
from patch.
Great, glad you solved it!
from patch.
Related Issues (20)
- Stuck on 'downloading patch 1.0.1 to 1.0.2' HOT 1
- 'MHLab.Patch.Admin launcherUpdate' failed for new launcher update (not first launcher) HOT 1
- Is it possible to update the launcher to the latest version from earlier versions? HOT 1
- Allow passing custom headers to downloaders HOT 1
- Allow overriding or extending built-in downloaders HOT 1
- Make Credentials usage more flexible HOT 1
- Improve cancellation
- Delete commands in Admin tool HOT 1
- Remove unused properties from JSON HOT 1
- Launcher Update need some help HOT 4
- Concerns about slow downloads of small files HOT 2
- Add the build-verification functionality
- Version Selection HOT 3
- Add command to Admin CLI to get latest version
- Patcher does not seem to recognize HyperV/Virtualized switches HOT 1
- While building with IL2CPP, .NET's Process.Start does not work anymore HOT 2
- Investigate the possibility of running PATCH on mobile (Android + iOS) platforms
- Dose this asset support android ?
- This app can't run on your PC.. HOT 1
- Times of processing bigger files resS (tested on 1.5Gb) depends on DeltaApplier buffer size HOT 1
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from patch.