一款水波纹扩散,雷达效果
用法:
#import "ViewController.h"
#import <WaterRippleDiffusion/WaterRippleDiffusion.h>
@interface ViewController ()
@property (strong, nonatomic)WaterRippleDiffusion *manager;
@property (weak, nonatomic) IBOutlet UIView *fatherView;
@property (weak, nonatomic) IBOutlet UIView *childerImg;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
self.manager = [[WaterRippleDiffusion alloc]init];
self.fatherView.layer.cornerRadius = self.fatherView.frame.size.width/2;
self.fatherView.layer.masksToBounds = YES;
self.fatherView.clipsToBounds = NO;//必要
self.childerImg.layer.cornerRadius = self.childerImg.frame.size.width/2;
self.childerImg.layer.masksToBounds = YES;
/*
*withhDuration:一次扩散动画的执行时间
*withLoopTime:每次扩散动画展示的间隔时间
*/
[self.manager creatOneWithObj:self.fatherView wihtPropotion1:1.2 wihtPropotion2:1.5 withColor:[UIColor redColor] withRadius:self.fatherView.frame.size.width withhDuration:1.5 withLoopTime:0.75];