Code Monkey home page Code Monkey logo

craftabledeeds's Introduction

CraftableDeeds

Commission for DB20xx

craftabledeeds's People

Contributors

ellpeck avatar

Watchers

 avatar  avatar  avatar

craftabledeeds's Issues

(question) How do multiple deeds in one map area work?

(I would have left question on main page, but comments were disabled)
(sorry if wrong way to ask, fee free to delete if I was improper)
(I am unable to test myself since I don't have a second person or server to test with)

When playing multiplayer anyone who gains a deed would be able to claim an area, but what would happen to the user of a second deed in an already claimed area? (also are OPs and Admins effected by the deed?)

(also good job on the mod, it is one of the best area claiming mods I have seen)

[Suggestion] Make config for custom chunks claimed

If possible see if making a config to modify the chunk radius claim.

This would be great for servers where they have chunk claims through 1 method but need either a lesser/stronger version to make things interesting.

Personally I wanted to do this on my server where I have Minecolonies where players can create permissions for their colony but if they need extra claims, they can add Craftable Deeds to make expansions to claims, but 8x8 is too much, was thinking of doing 3x3 chunks claims.

If possible also making different deeds that claim different amount of chunks each

CLAIMING BUG

Hi, Please add support for deployers from create mod to work in claimed chunks with a deed.
Thank-you
(this is the same for other mods that place blocks such as Industrial Forgoing and others. FTBChunks does it by "allying" the mod so the deployer can work. Is there a way to do the same with your mod? This would be VERY Useful.
Thank-you

Crashing Issue

Whenever I try to give a player permission on a deed and whenever I clear the deed in the grindstone the game crashes. Im on a server. I love the mod regardless and am grateful for it thanks and a fix for this would make the mod 100x better.

[Qustion]

This is a server utility in craftable survival style. This is really what i need for my mpdpack.
Can many other modpacker and i hope we get forge 1.12.2 version?

Getting in contact regarding suggestions

hey!
I would like to get into contact with you because I have some ideas I think you would like that could be added to your mod. They are not hard ideas to implement and could add a lot to servers. It would be the first of its kind.
My discord is celsius.qc#5168 if you would like to contact me or through github!
Thanks

is there any way to reset the deed other than having someone else explode the pedestal to get the nether star and craft an empty deed?

sometimes you want to change the area claimed, but as far as I know there is no way to reset the map on the deed other than having someone explode the pedestal to get the nether star back (is it possible by the pedestal owner?), adding a way to craft the deed back into a nether star would solve this, or making the pedestal explodable by the owner.
I also noticed that you don't get the pedestal back after mining it with a pickaxe, is that intended?

Was wondering if you were open to suggestions?

This is SO close to something I have wanted for a long time. Was wondering if you were open to some suggestions to add to this mod.

Like:

Integrated highlights to claimed lands on a map
Sub-deeds. Deeds created on a Claimed plot that is a smaller portion of their claimed land, that can be given to another player (or sold) Delegating building rights to specific regions within a claimed plot of land. These deeds will have the Owner (original owner) and a Tenent (someone who has rights to a specific portion of a deed plot)
A Deed Portfolio, where one can store all their deeds in a book-like item.
(have yet to test the mod out just yet but if this is not already integrated) ability to name the plotted land, as in a City/town name. (to also be shown in the highlighted areas on a map)

Would have posted this in curse forge, but comments did not seem to be enabled.

Either way, keep up the great work!

Players unable to build / interact in unclaimed land

There has been 2 instances now in completly different locations where a player loses permission to build or interact on unclaimed land.

In the first instance, an admin when to check if the land had been claimed by doing the /craftabledeeds:unclaim command however the land had not been claimed - confirmed by red chat message.

Shortly after a lot of confusion permissions came back to the player in question as randomly as they were taken away.

In the second instance a different players very very far from instance 1 permissions were lost again in unclaimed land. Server was restarted. Player still has no permissions anywhere.

This bug is game breaking.

Please advise.

What if one lose his deed?

I was testing mods and used a deed in creative with full inventory, figured that it seems a chunk could be forever lost if a deed is lost.

Odd Crash occuring on server

A crash occured on my server whilst my players were playing.

Crashlog:
crash-2021-09-28_02.06.55-server.txt

---- Minecraft Crash Report ----
// I just don't know what went wrong :(

Time: 9/28/21 2:06 AM
Description: Exception in server tick loop

java.util.ConcurrentModificationException: null
at java.util.HashMap$HashIterator.nextNode(HashMap.java:1445) ~[?:1.8.0_282] {}
at java.util.HashMap$ValueIterator.next(HashMap.java:1474) ~[?:1.8.0_282] {}
at de.ellpeck.craftabledeeds.DeedStorage.update(DeedStorage.java:64) ~[craftabledeeds:2.2] {re:mixin,re:classloading}
at de.ellpeck.craftabledeeds.Events.onWorldTick(Events.java:68) ~[craftabledeeds:2.2] {re:classloading}
at net.minecraftforge.eventbus.ASMEventHandler_871_Events_onWorldTick_WorldTickEvent.invoke(.dynamic) ~[?:?] {}
at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:85) ~[eventbus-4.0.0.jar:?] {}
at net.minecraftforge.eventbus.EventBus.post(EventBus.java:302) ~[eventbus-4.0.0.jar:?] {}
at net.minecraftforge.eventbus.EventBus.post(EventBus.java:283) ~[eventbus-4.0.0.jar:?] {}
at net.minecraftforge.fml.hooks.BasicEventHooks.onPostWorldTick(BasicEventHooks.java:100) ~[forge:?] {re:classloading}
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:857) ~[?:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:structure_gel.mixins.json:MinecraftServerMixin,pl:mixin:APP:globaldataandresourcepacks.mixins.json:MinecraftServerMixin,pl:mixin:APP:byg.mixins.json:server.MixinMinecraftServer,pl:mixin:APP:mixin.terraforged.json:common.MixinMinecraftServer,pl:mixin:A,pl:runtimedistcleaner:A}
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:291) ~[?:?] {re:classloading,pl:accesstransformer:B}
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:787) ~[?:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:structure_gel.mixins.json:MinecraftServerMixin,pl:mixin:APP:globaldataandresourcepacks.mixins.json:MinecraftServerMixin,pl:mixin:APP:byg.mixins.json:server.MixinMinecraftServer,pl:mixin:APP:mixin.terraforged.json:common.MixinMinecraftServer,pl:mixin:A,pl:runtimedistcleaner:A}
at net.minecraft.server.MinecraftServer.func_240802_v_(MinecraftServer.java:642) ~[?:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:structure_gel.mixins.json:MinecraftServerMixin,pl:mixin:APP:globaldataandresourcepacks.mixins.json:MinecraftServerMixin,pl:mixin:APP:byg.mixins.json:server.MixinMinecraftServer,pl:mixin:APP:mixin.terraforged.json:common.MixinMinecraftServer,pl:mixin:A,pl:runtimedistcleaner:A}
at net.minecraft.server.MinecraftServer.func_240783_a_(MinecraftServer.java:232) ~[?:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:structure_gel.mixins.json:MinecraftServerMixin,pl:mixin:APP:globaldataandresourcepacks.mixins.json:MinecraftServerMixin,pl:mixin:APP:byg.mixins.json:server.MixinMinecraftServer,pl:mixin:APP:mixin.terraforged.json:common.MixinMinecraftServer,pl:mixin:A,pl:runtimedistcleaner:A}
at java.lang.Thread.run(Thread.java:748) [?:1.8.0_282] {}

Bosses unaffected by deeds

Withers or Ender Dragons are still able to destroy claimed blocks. Expected behaviour is they are affected by mob rules in deeds.

questions.

I was wondering if you would be able to add someone like a claim detection so you could just right click and it would tell you if it was claimed or if you entered or exited a protection. and if you could add something into the config to edit the size of the claim or more deeds of different sizes. as a modpack creator this would be very helpful.

Configurable drop with the pedestal explosion?

Would love a configurable drop as opposed to the nether star. I've replaced the recipes of the deeds so it would be easier to access.

Maybe make the drop use a loot table as opposed to being hard-coded?

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.