nodes's People
nodes's Issues
Support iPhone platform, or restrict it with Info.plist
Currently app GUI does not support iPhone platform
Add `Count` node which takes string input and returns int output
Add `Lock` node with str input/output signal and bool lock to pass or block signal
Join node link path dissapeares on next link connection
Save/load `workspace` state
Disconnect node's path when output disconnects
Right now if we connect 2 outputs to same input, only 2-nd output will send signal to input; However, on screen you will see 2 paths going into 1 input (as if they were both connected) which is not expected and should not happen.
New nodes with different data types (e.g. `Int`, `Bool`)
Add `Greater` node with 2 int inputs and 2 bool outputs (todo: description)
Make `Display` node compatible with different input types
Check allowed data types when connecting nodes
Workspace drag gesture
Adjust zPosition on interacting node
Add nodes from side bar
- add
add <node>
button for each available node - on node tap -> add selected node to
MainView
Remove hardcoded models from NodeLinkController
- Remove hardcoded vars
- Add dynamic way to init nodes
Documentation
- add nice readme file
- add
Logic
module documentation - remove nodes logic concept (outdated)
CI/CD with GitHub actions
CI:
- require to pass tests before merging PR
CD (bonus):
- build + archive + export archive (without upload to App Store)
Node selection; remove selected node action
- tap to select node
- show selection on node
- show button bar for selected node
- add delete button on button bar
- implement delete node action
Make LinkInputView with different visual style for different data types
Nodes execution async model; status model for nodes
- add different statuses for node
-
Empty
status when node not yet triggered -
Error
status when node can't pass pipeline execution -
Processing
when node received new input and until output is generated -
Done
when node successfully executed and provided output
Vision os adaptation
- add vision os target
- connect with logic
Refactor names, folder, files
- Refactor
App
module - Refactor
Logic
module
Add debug buttons
- Add
reset
button - Add
add random node
button
Join node works incorrectly
Steps to reproduce:
- Two
Join Node
inputs linked with 2 differentRandom Letter Node
- One of inputs sends signal when another one don't
Join Node
doesn't outputs anything
Expected behaviour:
-
Join Node
outputs signal when two inputs linked and only one sent signal yet
Add GUI for JoinNode
- Update JoinNode (add logic)
- Link JoinDisplayNodeBodyView with JoinNode
- Add sample JoinNode to MainView
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