elevateddev / frequency Goto Github PK
View Code? Open in Web Editor NEWA basic anticheat system.
License: Eclipse Public License 2.0
A basic anticheat system.
License: Eclipse Public License 2.0
[20:45:00] [Server thread/ERROR]: Error occurred while disabling Frequency v1.0 (Is it up to date?)
java.lang.NoClassDefFoundError: Could not initialize class xyz.elevated.frequency.Frequency
at xyz.elevated.frequency.FrequencyPlugin.onDisable(FrequencyPlugin.java:14) ~[?:?]
at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:265) ~[patched_1.16.5.jar:git-Paper-790]
at org.bukkit.plugin.java.JavaPluginLoader.disablePlugin(JavaPluginLoader.java:405) ~[patched_1.16.5.jar:git-Paper-790]
at org.bukkit.plugin.SimplePluginManager.disablePlugin(SimplePluginManager.java:533) ~[patched_1.16.5.jar:git-Paper-790]
at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:374) ~[patched_1.16.5.jar:git-Paper-790]
at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:500) ~[patched_1.16.5.jar:git-Paper-790]
at org.bukkit.craftbukkit.v1_16_R3.CraftServer.enablePlugin(CraftServer.java:518) ~[patched_1.16.5.jar:git-Paper-790]
at org.bukkit.craftbukkit.v1_16_R3.CraftServer.enablePlugins(CraftServer.java:432) ~[patched_1.16.5.jar:git-Paper-790]
at net.minecraft.server.v1_16_R3.MinecraftServer.loadWorld(MinecraftServer.java:599) ~[patched_1.16.5.jar:git-Paper-790]
at net.minecraft.server.v1_16_R3.DedicatedServer.init(DedicatedServer.java:298) ~[patched_1.16.5.jar:git-Paper-790]
at net.minecraft.server.v1_16_R3.MinecraftServer.w(MinecraftServer.java:1074) ~[patched_1.16.5.jar:git-Paper-790]
at net.minecraft.server.v1_16_R3.MinecraftServer.lambda$a$0(MinecraftServer.java:291) ~[patched_1.16.5.jar:git-Paper-790]
at java.lang.Thread.run(Thread.java:833) [?:?]
https://streamable.com/pfpzux
Hitbox A bypass with pingspoof :D
Hi, I just found some bugs.
Few seconds after joining the server you flag for "Invalid B"
Proof: https://gyazo.com/22cad80b27ec138f2636a98809e1260f
When you jump without moving you flag for "InvalidPosition"
Proof: https://gyazo.com/4eed89e46ad6c2c1082e169c347fa988
Idk why but it appears not always : when you right click on animals you flag for "Hitbox A"
Proof: https://gyazo.com/3aae2a4d1cdccdbf53ae8ae0363ce03a
When you ride an entity you flag a ton of checks
Proof: https://gyazo.com/34cbd1476a3126fdfc4e0b0b828c8993
When you sneak and right click on a horse you flag a ton of checks
Proof: https://gyazo.com/6f1965df6ca56f33155298d15c0ee087
When you jump and you have a potion jump boost level 20 you flag for "Fly D" and sometimes for "Fly E"
Proof: https://gyazo.com/809e73b30ca5894c176b3a323f5c4edd and https://gyazo.com/b9c0b0eb428ef8da9b948bbb2c138739
I think Speed A's check is a little too weak
Proof: https://gyazo.com/7a717e7946269949d751f3f32e5bbfe9
If you modify the dispatchCommand to actually activate this error occurs.
latest.log
Flying for 0.5s doesn't flag Fly, at most Timer A (which actually is high but doesn't happen that often)/Speed.
Just reporting this because you can move a considerable amount.
Those values are initialised once. Surely this isn't the intention.
When strafing, jumping and w-tapping the speed check false identifies the player. Also sometimes happening in combat (flagging the attacking player), but could not find out an example how to get it consistently. Fixing the first issue likely fixes the combat issues aswell, since they are probably caused by the slowdown when hitting, similar to spamming w.
inventoryB will false if a user presses f6 and hits esc, it wont send an inventory close packet. you should close the players inventory, and then check if they received the close inventory packet (using transaction or keepalive). if after they receive that trans packet, they havent sent a new open inventory packet, you should flag.
Timer A false positives a ton when a player is joining or something.
FlyA will false when standing on boat since 0.6 is not a multiple of 1 / 64.
I manage to create an alert every time I get up to half a block.
Evidence: https://streamable.com/ha81df
one of the invalid checks falses going up slabs, almost all of the autoclicker checks false and have way too small of a sample size, and i think killaurad falses a lot just in regular pvp. i was able to false every single autoclicker check while clicking normally without double clicks and while clicking with double clicks. pingspoof falses on login, and may i ask why it is checked for on flying packet instead of keepalive or transaction?
hey, i saw that funkemunky man can paste ncp into sentiel, can he plz give tutorial?
i have a bad computer, so every chunk I load makes my fps drop, this falses the PingSpoof (B) check, i'm not a coder(yet) so idk shit about what is happening, i just want to help or something
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