Related Issues (20)
- Project Structure HOT 3
- Generate chunks around the player in a circular shape
- Implement unit tests for the project
- Be able to give a random seed to the procedural density generator
- When you repeatedly add and remove densities from the same position, it leaves floating parts
- Increase Procedural Terrain Generation Performance HOT 3
- Have an ability to generate procedural cave systems with 3D noise
- If you modify the edge of the chuck the side chunk that will be generated will not connect HOT 5
- Convert this project into a Unity Package Manager package HOT 3
- Ability to procedurally generate terrain using 3D noise HOT 5
- Create different Biomes HOT 10
- Unable to deform certain chunks HOT 8
- Create an IncrementVoxelData function to VoxelDataStore
- Player far from origin jitter issue HOT 2
- When reloading a chunk changes made to terrain using left click and right click are overwritten HOT 1
- generate assets with mesh HOT 1
- Detect floating islands feature request
- A debugging panel
- Include NativeArray in custom VoxelDataGenerator HOT 1
- Memory is never freed
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