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Eldemarkki avatar Eldemarkki commented on May 18, 2024

True, very true. The "Examples" folder has kind of just become a dump for everything, because back when this project was started, it wasn't even supposed to be a voxel terrain engine. I haven't gotten around to changing it, but now that you brought it up I will do it soon when I have the time.

Could you elaborate more about why the async changes are bad (and specifically what is), and I'll see what I can do about it?

from marching-cubes-terrain.

HellGate94 avatar HellGate94 commented on May 18, 2024

main thing is to have a common entry point such as VoxelWorld for pretty much all interactions such as editing, getting data, etc. it will redirect the calls to its sub components.

also having a VoxelDataStore that handels all the data things that the VoxelWorld redirects to it. including a function to get all the data in a box. this will be used by the MarchingCubesMesher (or maybe even other meshers) to get the data insted of accessing the chunk array itself. this allows for smooth normals by simply increasing the query box by 1 voxel to have the data it needs.

from marching-cubes-terrain.

Eldemarkki avatar Eldemarkki commented on May 18, 2024

Merged

from marching-cubes-terrain.

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