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This is a Game based on Diablo published by Blizzard Entertainment. This project is open source and made for my final exam at Eszterházy Károly Catholic University.
License: MIT License
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The goal is to add a basic combat system so that characters and the enemies would have basic behaver.
OnClick movement, with basic logic to avoid obstacles.
Moving toward an enemy, avoiding obstacles on the way.
Finding the perfect route for the movement.
Using basic fist for attacking (as a placeholder, once we implement the weapon system)
Have basic combat logic. Like: Attack, Take Damage, Health.
Adding few animation. Like: Idle, Move, Run, Hit, Death.
Using Basic free available asset packs. Like Synty studio, or from Unity Asset Store.
During the implementation of the #2 Enemy AI System. I found out that when the AI kills the player. The player can freely move when in death animation.
Player should stay at the location, where he/she died. (Resurrection will be available later in an up coming release)
The enemy AI is a necessary system for the game to work. So in this project I will add a basic AI system with behaviours.
AI should chase the player, if its in range.
Need some kind of indicator, to see if the player is in range.
When AI is dead, should disable its functions.
AI should guard specific areas of the map.
AI paroling is mandatory. Need some kind of waypoint system to make it more visible and understandable.
AI should be able to attack the player. (This attacks may differ once I implement the weapon system. )
AI should have animations for their actions (Its already implemented in the previous release build, adjustments may be needed)
AI should have basic stats. (Health is already a part of the characters. In later issues I will implement the character stat system)