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License: MIT License
A Better Better Foliage
Home Page: HomePage
License: MIT License
Falling leaf particle of all TFC trees are grayscale, also Fruit Trees are missing particles completely.
Would it be possible to add support for Enhanced Farming? It appears all trees use the default oak leaves with the exception of the olive tree which uses acacia leaves. I was thinking you'd be able to use the stock oak and acacia 'fluff' without the need of any additional assets.
Please could you consider doing compatibility for these two popular mods that add leave types.
Thanks
Hello! So I saw that this mod says it's compatible with Biomes o plenty but when I install it along with bop the textures are not working. Only the vanilla trees seem to work.
Why doesnt the added short grass cover all grass blocks and why dont they wave when shaders are enabled?
As of version: betterfoliage-3.0.3.jar,
Biomesoplenty and quark leaves are not working. They appear normal.
Only vanilla leaves are working fine
Using the default resource pack, only other mods are optifine, biomes o plenty, and BSL shaders. Is there a reason why falling leaves particles are missing textures?
Hi,
Some mods (like abundance and Biomes o plenty) implemented an "overlay" system for textures of their block, for the leaves block in particular, which give the possibility to get the leaves texture tinted in function of the biomes, and, have over this, an other texture which doesn't change in function of the biome.
Exemple:
Abundance:budding_redbud_leaves
Abundance:flowering_redbud_leaves
Biomesoplenty:flowering_oak_leaves
your mod doesn't seem to be able to handle this kind of texture overlay.
Could you please add support for Fabric 1.18.1?
It's nice to see somebody took the job to update this mod to modern versions of MC but you missed one of the best features of the original mod, the ROUND tree logs... the nice part of that being done through code in a mod instead of a resource pack is that it doesn't matter if the log is from Vanilla MC or from a different mod like BOP, or The Twilght Forest, if it is a mod which makes the logs round, it would work for ANY log of any type of wood.
Please consider implementing that feature as well.
Thanks.-
Forge
1.18.1
Botania 1.18.1-429
Better Foliage v3.0.2
Forge 39.1.2
Briar Patch 2 - v3.03
https://www.curseforge.com/minecraft/modpacks/briar-patch-2
https://gist.github.com/jarquafelmu/f3dc11fc6367638723f3099c852c1189
I placed a floating Solegnolia flower to prevent certain dropped items from being picked up with the ring of magnets. As soon as it tried to render, I crashed.
This is on a dedicated server and when I attempted to rejoin the server I instantly crashed again because the flower it still there.
Referenced in botania's issue tracker at VazkiiMods/Botania#4030
Hey, whenever i try to load v4.0.6, I instantly get this error as it tries to load up, and it leads me to a screen in Miencraft saying "Better Foilage has failed to load properly". Here is my error log: https://mclo.gs/jzRlfdI
Minecraft Version: 1.19.3
Forge version: 44.1.0
Description:
When using Rubidium, tree leaves blocks that are affected by the Better Foliage Renewed mod appear too dark at some angles, leading to poor visual effects, This issue is also very noticeable when looking at leaves from far away. See screenshots below for examples.
I get it that some of the protruding "leaves" should be affected by shadows (like the ones on the bottom), but the rest of the leaves look weird with Rubidium enabled and don't blend with the leaf blocks themselves.
Screenshots:
Without Rubidium
With Rubidium
forge version 40.1.74
tfc v2.1.3-beta
better foliage renewed version 3.1.2
oculus version 1.2.5a
Description:
mc crashes on a java.lang.IllegalArgumentException: Vertex element out of bounds: 6
for tesselating a falling block entity, when Terrafirmacraft, Better Foliage Renewed and Oculus are installed. Crash does not occur, when BFR is not installed.
in config leaves are enabled
The leaves are fluffy but the grass doesnt show up
A way to disable certain things Example disable grass spawning or make it so water destroys the grass?
Issue Description:
None of the leaves blocks from BYG mod get affected by Better Foliage. Please make the mod compatible with BYG.
Mod Info:
Forge 43.1.43
Better Foliage 4.0.6
BYG 2.0.0.13
Setting the leaves = false
in the mod config does not disable the leaves effects provided by the mod.
Please could you consider doing compatibility for this popular mod that add leave types.
Thanks
-- Head --
Thread: main
Stacktrace:
at com.google.common.base.Preconditions.checkNotNull(Preconditions.java:787) ~[arclight-forge-1.16-1.0.18.jar:arclight-1.16.5-1.0.18-32d233f] {re:mixin}
-- MOD betterfoliage --
Details:
Mod File: [更好的树叶]betterfoliage-1.1.1.jar
Failure message: Better Foliage (betterfoliage) encountered an error during the common_setup event phase
java.lang.NullPointerException: Cannot set config value without assigned Config object present
Mod Version: 1.1.1
Mod Issue URL: https://github.com/eerussianguy/Better-Foliage/issues
Exception message: java.lang.NullPointerException: Cannot set config value without assigned Config object present
Stacktrace:
at com.google.common.base.Preconditions.checkNotNull(Preconditions.java:787) ~[arclight-forge-1.16-1.0.18.jar:arclight-1.16.5-1.0.18-32d233f] {re:mixin}
at net.minecraftforge.common.ForgeConfigSpec$ConfigValue.set(ForgeConfigSpec.java:854) ~[forge:?] {re:classloading}
at com.eerussianguy.betterfoliage.BetterFoliage.commonSetup(BetterFoliage.java:48) ~[betterfoliage:1.1.1] {re:classloading}
at net.minecraftforge.eventbus.EventBus.doCastFilter(EventBus.java:247) ~[eventbus-4.0.0.jar:?] {}
at net.minecraftforge.eventbus.EventBus.lambda$addListener$11(EventBus.java:239) ~[eventbus-4.0.0.jar:?] {}
at net.minecraftforge.eventbus.EventBus.post(EventBus.java:302) ~[eventbus-4.0.0.jar:?] {}
at net.minecraftforge.eventbus.EventBus.post(EventBus.java:283) ~[eventbus-4.0.0.jar:?] {}
at net.minecraftforge.fml.javafmlmod.FMLModContainer.acceptEvent(FMLModContainer.java:120) ~[forge:36.1] {re:classloading}
at net.minecraftforge.fml.ModContainer.lambda$buildTransitionHandler$4(ModContainer.java:121) ~[forge:?] {re:classloading}
at java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1736) ~[?:?] {}
at java.util.concurrent.CompletableFuture$AsyncRun.exec(CompletableFuture.java:1728) ~[?:?] {}
at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:290) ~[?:?] {}
at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1020) ~[?:?] {}
at java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1656) ~[?:?] {}
at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1594) ~[?:?] {}
at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:183) ~[?:?] {}
Please could you consider doing compatibility for these popular mods that add leave types.
Thanks
Minecraft Version: 1.20.1
Forge version: 47.2.17
Only this mod is loaded
here's the latest.log https://mclo.gs/3cQTZsi
Minecraft version: 1.20.1
Forge version: 47.0.35
I noticed that the lighting of the grass looks weird while using shaders.If you add properties for the plants like 1.16.5 version,it will be a great progress in term of visuals.
On version 1.20.1 the leaves from Bop are not affected
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