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better-foliage's Issues

[Feature Request] Add Support for Enhanced Farming

Would it be possible to add support for Enhanced Farming? It appears all trees use the default oak leaves with the exception of the olive tree which uses acacia leaves. I was thinking you'd be able to use the stock oak and acacia 'fluff' without the need of any additional assets.

Compatibility issue for BOP.

Hello! So I saw that this mod says it's compatible with Biomes o plenty but when I install it along with bop the textures are not working. Only the vanilla trees seem to work.

MC 1.18.2

As of version: betterfoliage-3.0.3.jar,

Biomesoplenty and quark leaves are not working. They appear normal.
Only vanilla leaves are working fine

incompatibility with mods with "Overlay" texture blocks ?

Hi,

Some mods (like abundance and Biomes o plenty) implemented an "overlay" system for textures of their block, for the leaves block in particular, which give the possibility to get the leaves texture tinted in function of the biomes, and, have over this, an other texture which doesn't change in function of the biome.

Exemple:

Abundance:budding_redbud_leaves
Abundance:flowering_redbud_leaves
Biomesoplenty:flowering_oak_leaves

your mod doesn't seem to be able to handle this kind of texture overlay.

Round tree logs

It's nice to see somebody took the job to update this mod to modern versions of MC but you missed one of the best features of the original mod, the ROUND tree logs... the nice part of that being done through code in a mod instead of a resource pack is that it doesn't matter if the log is from Vanilla MC or from a different mod like BOP, or The Twilght Forest, if it is a mod which makes the logs round, it would work for ANY log of any type of wood.

Please consider implementing that feature as well.

Thanks.-

[Crash] 1.18 Tessellating block model with botania

Mod Loader

Forge

Minecraft Version

1.18.1

Mod versions

Botania 1.18.1-429
Better Foliage v3.0.2

Modloader version

Forge 39.1.2

Modpack info

Briar Patch 2 - v3.03
https://www.curseforge.com/minecraft/modpacks/briar-patch-2

The latest.log file

https://gist.github.com/jarquafelmu/f3dc11fc6367638723f3099c852c1189

Issue description

I placed a floating Solegnolia flower to prevent certain dropped items from being picked up with the ring of magnets. As soon as it tried to render, I crashed.

This is on a dedicated server and when I attempted to rejoin the server I instantly crashed again because the flower it still there.

Steps to reproduce

  1. Install both Botania and Better Foliage Reborn
  2. Make creative world
  3. Place floating Solegnolia flower
  4. ???
  5. Crash

Referenced in botania's issue tracker at VazkiiMods/Botania#4030

[1.19.3] Failure to load

Hey, whenever i try to load v4.0.6, I instantly get this error as it tries to load up, and it leads me to a screen in Miencraft saying "Better Foilage has failed to load properly". Here is my error log: https://mclo.gs/jzRlfdI

Minecraft Version: 1.19.3
Forge version: 44.1.0

Rendering issues when using Rubidium

Description:
When using Rubidium, tree leaves blocks that are affected by the Better Foliage Renewed mod appear too dark at some angles, leading to poor visual effects, This issue is also very noticeable when looking at leaves from far away. See screenshots below for examples.
I get it that some of the protruding "leaves" should be affected by shadows (like the ones on the bottom), but the rest of the leaves look weird with Rubidium enabled and don't blend with the leaf blocks themselves.

Screenshots:

Without Rubidium

BF vanillla

With Rubidium

BF + rubidium

Falling block Entity Tesselation crash

forge version 40.1.74
tfc v2.1.3-beta
better foliage renewed version 3.1.2
oculus version 1.2.5a

Description:
mc crashes on a java.lang.IllegalArgumentException: Vertex element out of bounds: 6 for tesselating a falling block entity, when Terrafirmacraft, Better Foliage Renewed and Oculus are installed. Crash does not occur, when BFR is not installed.

[1.19.2] Better Grass lighting issue

When testing this mod (version 4.0.6) on its own, I noticed the grass it generated has much darker lighting than default grass, making it stand out and not blend as nicely as it could.

image
image

Add on in config

A way to disable certain things Example disable grass spawning or make it so water destroys the grass?

Не удалось загрузить на сервер

-- Head --
Thread: main
Stacktrace:
at com.google.common.base.Preconditions.checkNotNull(Preconditions.java:787) ~[arclight-forge-1.16-1.0.18.jar:arclight-1.16.5-1.0.18-32d233f] {re:mixin}
-- MOD betterfoliage --
Details:
Mod File: [更好的树叶]betterfoliage-1.1.1.jar
Failure message: Better Foliage (betterfoliage) encountered an error during the common_setup event phase
java.lang.NullPointerException: Cannot set config value without assigned Config object present
Mod Version: 1.1.1
Mod Issue URL: https://github.com/eerussianguy/Better-Foliage/issues
Exception message: java.lang.NullPointerException: Cannot set config value without assigned Config object present
Stacktrace:
at com.google.common.base.Preconditions.checkNotNull(Preconditions.java:787) ~[arclight-forge-1.16-1.0.18.jar:arclight-1.16.5-1.0.18-32d233f] {re:mixin}
at net.minecraftforge.common.ForgeConfigSpec$ConfigValue.set(ForgeConfigSpec.java:854) ~[forge:?] {re:classloading}
at com.eerussianguy.betterfoliage.BetterFoliage.commonSetup(BetterFoliage.java:48) ~[betterfoliage:1.1.1] {re:classloading}
at net.minecraftforge.eventbus.EventBus.doCastFilter(EventBus.java:247) ~[eventbus-4.0.0.jar:?] {}
at net.minecraftforge.eventbus.EventBus.lambda$addListener$11(EventBus.java:239) ~[eventbus-4.0.0.jar:?] {}
at net.minecraftforge.eventbus.EventBus.post(EventBus.java:302) ~[eventbus-4.0.0.jar:?] {}
at net.minecraftforge.eventbus.EventBus.post(EventBus.java:283) ~[eventbus-4.0.0.jar:?] {}
at net.minecraftforge.fml.javafmlmod.FMLModContainer.acceptEvent(FMLModContainer.java:120) ~[forge:36.1] {re:classloading}
at net.minecraftforge.fml.ModContainer.lambda$buildTransitionHandler$4(ModContainer.java:121) ~[forge:?] {re:classloading}
at java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1736) ~[?:?] {}
at java.util.concurrent.CompletableFuture$AsyncRun.exec(CompletableFuture.java:1728) ~[?:?] {}
at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:290) ~[?:?] {}
at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1020) ~[?:?] {}
at java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1656) ~[?:?] {}
at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1594) ~[?:?] {}
at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:183) ~[?:?] {}

Crash on launch 1.19

Upon installation of this mod in curseforge app with forge 41.0.16 the game crashes before even showing the normal loading screen. The game crashes with exit code 1. The error is this error here:
M09Z6NH

Upon disabling the mod the game loads normally.

[Suggestion]Shader compatibility

I noticed that the lighting of the grass looks weird while using shaders.If you add properties for the plants like 1.16.5 version,it will be a great progress in term of visuals.

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