Comments (4)
Also, it is not possible to instantiate a ShapeDrawer without textureRegion or textureRegion = null.
This is related to the same problem.
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OK that's a fair enough use case, you might also want to use different Texture Regions from different textures to optimise flushes.
You can make a PR if you like, otherwise I'll do it this week. It should also throw an exception (IllegalStateException?) when trying to use it without a Texture Region. I guess the setter would then just become
public TextureRegion setTextureRegion(TextureRegion region) {
TextureRegion oldRegion = this.r;
this.r = region;
if (r != null) {
float u = 0.5f * (r.getU() + r.getU2());
float v = 0.5f * (r.getV() + r.getV2());
for (int i = 0; i < verts.length; i += VERTEX_SIZE) {
verts[i + SpriteBatch.U1] = u;
verts[i + SpriteBatch.V1] = v;
}
}
return oldRegion;
}
and you could add a getter and a constructor which takes only a Batch.
from shapedrawer.
@earlygrey Hey, I'll create a PR soon.
from shapedrawer.
Closed with #34
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Related Issues (20)
- Allow to modify the estimation of number of sides required to draw an ellipse / circle. HOT 2
- No implementation found for java.nio.ByteBuffer HOT 4
- ShapeDrawer breaks on libGDX 1.9.12 HOT 5
- Use repeateable textures as color. HOT 16
- Add more joins and caps HOT 2
- PolygonBatchManager not drawing after increaseCacheSize HOT 2
- rectangle() with rotation is incorrect HOT 2
- Point HOT 11
- .filledRectangle() HOT 2
- [Feature Request / Question] Mitered paths with different start/finish line widths HOT 7
- ring segment
- Projection only considered after 125 objects HOT 2
- Dotted lines? HOT 3
- Please copy Shape support from PlayN HOT 1
- ShapeDrawerDrawable Rotation Not Applying HOT 2
- shapedrawer:2.5.0 error
- A way to make gradients smoother HOT 1
- Getting points of a shape
- Rounded corners? HOT 1
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