Basic 2D motion physics:
- vectors
- force
- easing
- velocity
- acceleration
- oscillation
- spring
- forward kinematics
- inverse kinematics
- steering behaviours
This is working in progress.
Inspired in works of these great guys:
- Keith Peters: "Foundation Actionscript 3.0 Animation: Making Things Move!"
- Daniel Shiffman: "The Nature of Code" - http://natureofcode.com/