dvhh / ffmpeg-wos-arm64-build Goto Github PK
View Code? Open in Web Editor NEWbuild for ffmpeg windows arm64
build for ffmpeg windows arm64
last build run well in win11-arm64,
.\ffplay.exe test.mp4
I use ffmpeg.autogen 6.0.0.2 in C# ,and all method call has throw NotSupportedException
The deep reason is here:
[DllImport("kernel32", SetLastError = true)]
public static extern IntPtr LoadLibrary(string dllToLoad);
load dll fail
It's weird.
I'm developing a C# Winforms application that uses ffmpeg for H.264 video encoding. I'm trying out your DLLs to get this to work on arm64. But it doesn't work because your build only has the h264_mf codec, not the libx264 codec that I was successfully using on x86_64 systems. I can't use the h264_mf codec because it requires that my application use the MTA threading model and I have to use the STA threading model. Libx264 does not care about threading models.
So I was wondering if you could either enable libx264 in your build or give me some tips on how to enable libx264 in my own fork.
we are currently using sdl2-config
for ffmpeg to pick up sdl2 instead of pkg-config we need to find a way to use pkg-config
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