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ffmpeg-wos-arm64-build's Issues

last build has some problems?

last build run well in win11-arm64,

.\ffplay.exe test.mp4

I use ffmpeg.autogen 6.0.0.2 in C# ,and all method call has throw NotSupportedException

The deep reason is here:

[DllImport("kernel32", SetLastError = true)]
public static extern IntPtr LoadLibrary(string dllToLoad);

load dll fail

It's weird.

How to add support for libx264

I'm developing a C# Winforms application that uses ffmpeg for H.264 video encoding. I'm trying out your DLLs to get this to work on arm64. But it doesn't work because your build only has the h264_mf codec, not the libx264 codec that I was successfully using on x86_64 systems. I can't use the h264_mf codec because it requires that my application use the MTA threading model and I have to use the STA threading model. Libx264 does not care about threading models.

So I was wondering if you could either enable libx264 in your build or give me some tips on how to enable libx264 in my own fork.

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