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dungeonshooting's Introduction

一款由Godot开发的地牢射击类型的游戏

Godot版本: 4.2.1 mono
.Net版本: 8.0


游戏定义

游戏名称: 待定
美术风格: 2D像素(完美像素)
游戏类型: Roguelite, 俯视角, 地牢探索, 双摇杆射击
参考游戏: 挺进地牢, 元气骑士, 废土之王
核心简介: 游戏整体流程由数层地牢组成, 每层又由数个房间组成, 每个房间有一堵门隔开, 玩家每进入一个房间, 需要清理房间内所有的敌人, 方可离开和进入下一个房间, 玩家需要在这些房间中探索, 战斗, 收集掉落的道具和被动, 一步步成长, 击败boss, 进入下一层, 如此往复, 直到击败最后一层boss即可通关. 但本作与市面上常规地牢射击游戏不同的是, 玩家与敌人共用武器资源, 玩家击败敌人便可拾起敌人的武器, 并且更加注重环境互动要素
游戏背景: 构思中

gif


启动项目

git仓库的目录结构如下

├ DungeonShooting_Document (更新日志相关的目录)
└ DungeonShooting_Godot (Godot工程目录)

使用GodotMono版打开DungeonShooting_Godot/project.godot, 如果是第一次打开项目会弹出一个找不到资源的提示, 这是因为项目没有编译过, 点击Godot右上角build, 然后打开项目设置, 在插件这一个页签下启用DungeonShooting_plugin这个插件, 然后项目就可以正常运行了


其他

开发日志: 开发日志.md
哔哩哔哩: https://space.bilibili.com/259437820
项目Ui插件: https://github.com/xlljc/Ds_Ui

dungeonshooting's People

Contributors

xlljc avatar gamemusicstory avatar yuefeifan-0 avatar

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