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gray-haze's Introduction

Gray Haze

Progress

Update 2020-07-08

Sixth update here. Added some basic AI for the enemy to plan a path towards the nearest player and start walking. After being done walking of having no AP left, the enemy player switches to the next enemy player or ends the turn. Next steps will be shooting. What is a noob anyway?

docs/progress/06-enemy-walks-to-player.gif

Update 2020-07-06

Fifth update here. Added camera movement with arrow keys. Added enemies and paved the way for adding AI. Maybe I'm not such a noob after all.

docs/progress/05-camera-enemies.gif

Update 2020-07-05

Fourth update here. Whenever a user gets selected, its planned path gets recalculated.

docs/progress/04-update-path-user-selected.gif

Update 2020-07-04

Third update here. Calculation of path now takes into account the position of other players and their respective target positions (the place they would like to move to). Also, the max amount of steps a player can take is now determined by the action point it has. Later, these action points will be reset after each and every round. Not bad if I can say so myself. In fact, it is quite the milestone for the noob I am.

docs/progress/03-adaptive-pathfinding-action-points.gif

Update 2020-07-02

Second update here. I have a basic UI with tabs that are synchronized with player selection. It seems to quite alright, it is quite the milestone for the noob I am.

docs/progress/02-tab-synchronization.gif

Update 2020-06-29

First update here. I have been able to making path finding work. Although not perfect, it is quite the milestone for the noob I am.

docs/progress/01-pathfinding.gif

gray-haze's People

Contributors

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gray-haze's Issues

Should finish project

You neglected working on this for so long...

It's time to start things up again.

Yours sincerely,

Yourself,

Drikus A. Roor

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