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blaptica's Introduction

Blaptica

A bullet hell game inspired by the Frantic series of flash games by polymerrabbit

Uses Godot version 4.2.1

blaptica's People

Contributors

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Stargazers

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Watchers

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blaptica's Issues

Player earns a point when colliding with an enemy

Repro Steps:

  1. Start a new game
  2. Collide with an enemy

Expected Result: Player dies, receives game over, does not earn a point for enemy destroyed.
Actual Result: Player dies, receives a game over, does earn a point for enemy destroyed.

Add DDR style progress bar

This feature redefines stage failure.

  • Score should no longer be visible.
  • The player should start with the progress bar part full.
  • As enemies are killed the progress bar should fill.
  • As enemies leave the screen, the progress bar is drained.
  • This issue only covers basic functionality. Balance is out of scope.

Add dynamic color to progress bar

The color of the progress bar should be solid and change depending on the amount in the progress bar. The following are key points and should be blended in between.

Red -> Blue -> Green -> Gold

  • ~10% Red
  • ~50% Blue
  • ~90% Green
  • 100% Gold

Add sound

  • Enemy hit
  • Enemy destroyed
  • Player hit
  • Game Over

Add life pool to enemies

  • Add enemy health
  • Add damage amount to laser
  • Destroy enemy when health reaches zero
  • Enemy health value = score value
  • Set different Health values for red and blue

Create "Stage" level system

New Class/Scene structure.

  • StageLoader
    • StageLoader contains Stages
    • Manages the delivery of Stages
  • Stage
    • A Stage contains Waves
    • A Stage Manages the delivery of waves
  • Wave
    • A Wave contains ??

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