An quick-iteration experimental version of Ethertia.
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[7.22] Eldaria Unity Created.
with Basic World System, Chunk, Cell etc. -
[7.25] ImGui for NET. setup Style Font etc. -
[8.3] SurfaceNets Algorithm Impl.
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[8.7] DiggerPro, Voxeland, UltimateSurvival, PhysX research.. -
[8.10] ShaderLab HLSL Vert&Frag Shader for Voxel Terrain (Unlit) -
[8.11] +Project Algerithm (new refactor of Ethertia. MSVC, PhysX) -
[8.13] ShaderGraph. using URP for higher performance compared to BRP. but realize that URP not supports SurfaceShader -
[8.14] MtlBlend in URP ShaderGraph BPR + HLSL Custom Functioins
- Passing MtlIds via InvBaryCoord. no complex/annoying method for this anymore.
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[8.15] MtlTex Atlases Gen, DRAM Channel Compose.
- Fix MtlTex SampleError(Mipmap/Fp Error) by introduce Epsilon X Margin.
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Optimized Meshing in Multi-threaded
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World Support for Unity EditMode
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Voxel Modify
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Voxel LoD
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WorldGen: Biome
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WorldGen: Nodes
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Building: Spline
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Mobs: Sheep, Chicken, Cow
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Vehicles: Car, Train
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Character: Animation
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Modding:
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VR:
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Multiplayer: