Comments (1)
Rewrote RaycastCommand system to cast rays at humaniod character at 6 key locations and score based on how many they hit.
rays are cast at head, torso, both arms and both leg
object highest number of hits is used to determine detection score
from ecs-iaus-sytstem.
Related Issues (20)
- Remove all use of JobComponentSystems and ComponentSystems HOT 1
- Running Spawn Scene HOT 1
- AssertionException: The scene catalog has not been loaded yet HOT 2
- NPC Editor Save Path need to be updated HOT 2
- Global Function RandomPointOnNavMesh Code Need to run in IjobChunk HOT 1
- Clarification on scripts folder HOT 2
- Remove Hearing System HOT 2
- Fix Check Influence at Location Performance
- Rewrite Awareness System Based on Influence System HOT 1
- Rewrite Raise The Alarm
- Update AITarget Compement To Consider Influence System HOT 1
- Create new movement AI State HOT 1
- Transform Sync job rewrite HOT 1
- Abstraction of Travel AI States. HOT 2
- Patrol Wait states dependency need to be removed.
- IDestroyable Interface needed HOT 1
- Tower AI HOT 1
- Rewrite state consideration blob system and text file.
- Unity Convert and Inject Method Broken
- Project does not compile HOT 7
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from ecs-iaus-sytstem.