Comments (7)
I am going on off of memory and notes as I am working on the Entities 1.0 Updated Branch.
Love/Hate asset file must be located inside of the influence system folder as the project uses assembly definitions.
In the Entites 1.0 refactor, I am adding a Plugins folder on the root direction and Love/Hate has it own assembly definition.
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The project uses the paid asset love/hate by pixel crushers. The influence grid depends on faction database.
https://assetstore.unity.com/packages/tools/ai/love-hate-33063
I will update the Readme in the next push this weekend. Looking at refqctor
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Hi, I bought the asset and i still have issues with influenceGridObject
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makes sense. I have never worked with assembly definitions before so I got very worried.
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These are the only issues left
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Solution get DotTween its free.
I don't know what to do about this one
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Based on review line 8 can be deleted as the name space is not being used in this script.
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Related Issues (20)
- Remove all use of JobComponentSystems and ComponentSystems HOT 1
- Running Spawn Scene HOT 1
- AssertionException: The scene catalog has not been loaded yet HOT 2
- NPC Editor Save Path need to be updated HOT 2
- Global Function RandomPointOnNavMesh Code Need to run in IjobChunk HOT 1
- Clarification on scripts folder HOT 2
- Remove Hearing System HOT 2
- Fix Check Influence at Location Performance
- Rewrite Awareness System Based on Influence System HOT 1
- Rewrite Raise The Alarm
- Update AITarget Compement To Consider Influence System HOT 1
- Create new movement AI State HOT 1
- Transform Sync job rewrite HOT 1
- Abstraction of Travel AI States. HOT 2
- Patrol Wait states dependency need to be removed.
- IDestroyable Interface needed HOT 1
- Tower AI HOT 1
- Rewrite state consideration blob system and text file.
- Unity Convert and Inject Method Broken
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