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View Code? Open in Web Editor NEWA set of classes to convert Unity Addressables callbacks/coroutine workflow to async/await with UniTask.
License: MIT License
A set of classes to convert Unity Addressables callbacks/coroutine workflow to async/await with UniTask.
License: MIT License
When installing within a project using Unity 2020.1.17f1, we get an error relating to [RequiredMember] attribute is not found. It looks like you support 2020.1 and above according to the docs but its throwing this error?
Getting Library\PackageCache\[email protected]\Runtime\AddressableAssets\Loaders\AssetsLoaderExtensions.cs(6,7): error CS0246: The type or namespace name 'VContainer' could not be found (are you missing a using directive or an assembly reference?)
error.
using VContainer;
in AssetsLoaderExtensions.cs should also be enclosed by VCONTAINER_SUPPORT
define clause
Half-related to SharedSources, TMPBuildProcessorSettings can't find Shared.Sources.CustomDrawers because of a missing assembly reference. (Might've been broken since SharedResources' 2.6.1 update
Error(s) are the following:
Followed by 4 FolderReference errors in the same file
Editor/RuntimeAssets/AssetsScannerComposite.cs(2,15): error CS0234: The type or namespace name 'EditorExtensions' does not exist in the namespace 'Dre0Dru' (are you missing an assembly reference?)
Editor/RuntimeAssets/ScannerTarget.cs(2,15): error CS0234: The type or namespace name 'Collections' does not exist in the namespace 'Dre0Dru' (are you missing an assembly reference?)
Editor/RuntimeAssets/ScannerTarget.cs(12,16): error CS0246: The type or namespace name 'UDictionarySo<,>' could not be found (are you missing a using directive or an assembly reference?)
Editor/RuntimeAssets/ScannerTarget.cs(15,16): error CS0246: The type or namespace name 'FolderReference' could not be found (are you missing a using directive or an assembly reference?)
I would like to see the implementation of search in addressable by the name of the save and receive. Thanks for you!
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