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License: GNU General Public License v2.0
Jedi Knight games on OpenXR devices (Meta Quest, Pico 4, and PCVR)
License: GNU General Public License v2.0
With the default setup, Vive Wands have seemingly no binding to crouch/roll, and movement speed is too low to pass the Force Speed test in the tutorial (possibly because of the inability to crouch).
the room borders disappear if i have the headset above waist height or so. i tried messing with the height adjustment, starting it with the headset on, etc. and nothing helps. room borders work flawless otherwise
heres a video showing it: https://i.imgur.com/S71EExM.mp4
I just finished Jedi Outcast. After the credits roll I was unable to interact with the menu and had to quit via the Meta Button.
I used the Quest Version of JKXR.
I experience a game breaking bug shown in the video below. It starts with enabling the pumps where it starts to be weird as they are not shown. I remembered where they were on my playthrough on PC decades ago though and activated them with force push. The scripted cinematic happens where Kyle jumps in the next map segment but in JRXR he does not make it and the game freezes immediately after.
As the title states, not sure if HP Reverb G2 V2 is supported. I've tried launching for both JKO and JKA and nothing happens. Any tips or is there a log I can provide to help? Thanks.
Both Chrome and Windows Defender say there's a virus in both or one of the JKO and JKA .exe downloads. Any reason why?
Hi,
in some places the game is too dark to see anything. I read on reddit few months ago that it is because of the shadows settings and that the fix will be pushed in next update. I have the latest version, but the problem is still there. I use Oculus link and play through Steam VR, but no difference without Steam VR.
Have I done something wrong, or is the problem not yet fixed?
Thank you.
Any plans to get this working with MB2? Its all I play on JKA.
I'm getting random PCVR stutters, I've attached a YT video showing the problem. https://youtu.be/L8o-wLFEwl8 PC is 7800xt, 4090. Occures at 05 and 1:04.
I played for about two hours on a Valve Index and the mod/port works great aside from one issue :
The amount of grip you need to exert for the game to bring up the weapon/force menu and for the two handed grab of weapons.
Unless I grip the controllers very tightly I get kicked out of those constantly, and it gets uncomfortable fast.
Providing a slider to set this threshold in the comfort option would probably solve this issue entirely, allowing each player to find the balance that fits them the most. (If such an option exist I have missed it)
Thanks for your great work.
Setup: PCVR with VDXR and Quest 3
Each time I load a save, the gun is firing repeatedly. I have to press fire to make it stop.
Hello!
I'm trying to play Jedi Knight Outcast on PCVR with a Meta Quest 3 but running into several issues. VDXR is able to render the game's opening cut scene, however is not able to render the visuals for the gameplay afterwards (I can hear the audio though). Switching to SteamVR as my OpenXR runtime allows me to get past the cut scene but the game itself is very jittery and keeps freezing every few seconds and/or eventually crashes making it pretty much unplayable :( I've tried using both virtual desktop and steam link but both are producing the same results.
I am running the latest release of JKXR.
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