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snake-multiplayer's Issues

Change networking on client side

  • start client without establishing connection with server
  • connect to server only after selecting dedicated option from menu
  • enable changing server's IP and PORT
  • don't quit application if connection failed, just show message box with error
  • handle the initial packet interpretation
  • update game status in a 2D array after receiving messages from server
  • send packets to server on keyboard action
  • close connection on WM_DESTROY event and when creating new connection

Change networking on server side

  • enable changing server's default PORT
  • print server's IP and PORT after successful setup
  • handle sending the initial packet
  • handle messages received from clients
  • send messages to clients after each server tick

Add game logic to server

  • setup the game board and player's data
  • randomize players' initial positions and move directions
  • create the initial packet message
  • setup timer to create server ticks
  • update the game state on each tick
    • move each alive player's snake
    • check for collisions
    • create message with changes

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