Oh hi there!
This is repository to archive a bunch of spaghetti code that I demo in the video series called Development Deepeties.
You can find folders for each episode. Hope you are hungry, cause there is a lot of spaghetti here.
#01 - Aseprite animations export to Godot
In today's deepity I talk about the use of Aseprite API to create a custom export script. Such script can write information about tags, frames and pretty much anything else into a txt file. Later we can load such file in the Godot engine code, to automatically animate sprites the same way they are animated in Aseprite.
#02 - Changing colors via Godot visual shader
In today's deepity I talk about creating a color changing shader in Godot with the support from custom Aseprite script. Such shader can be used to add character customization, team colors or reusability of assets in your game.
#03 - Hiding parts of sprite via Godot visual shader
In today's deepity I talk about creating a visual shader in Godot to hide or display a lot of parts of the sprite by passing bitset as integer parameter. Such shader has many uses, for example, it can be used to easily create a ton of sprite variations without much of manual work. Think of ore veins in a rock, moss patches on a tree trunk or cracks in the ruins.
#X1 - Extra bits: Godot custom splashscreen
A splashscreen that I came up with for my Godot games, feel free to use it! Maybe drop me a credit in your game credits screen if you can, e.g. "Godot splashscreen by RadiantWisp".