- Kinect 2.0, SDK version: https://github.com/shiffman/OpenKinect-for-Processing
- Pixelflow Library for Processing: http://thomasdiewald.com/processing/libraries/pixelflow/ with specific libs Pixelflow depended on
- A projector/big enough screen, a computer with decent GPU Make sure you could run the Kinect and Pixelflow examples before running kinect_fluid
Perfect for Halloween party.
Run kinect_fluid3.pde directly to test the program, and adjust the position of kinect until you find the screen a mirror of reality.
- fluid.param.dissipation_density = 1.00f; // How dense the particle field is, do not exceed 1.2, or weird bug emerges
- fluid.param.dissipation_velocity = 0.95f; // How fast the particle dissipate, faster the less obvious is the effect
- fluid.param.dissipation_temperature = 0.70f; // How strong the particle float, faster the particle go above
- fluid.param.vorticity = 0.50f; // Generally how fast the particle update