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A magical mirror project # kinect_fluid

Dependancy:

  1. Kinect 2.0, SDK version: https://github.com/shiffman/OpenKinect-for-Processing
  2. Pixelflow Library for Processing: http://thomasdiewald.com/processing/libraries/pixelflow/ with specific libs Pixelflow depended on
  3. A projector/big enough screen, a computer with decent GPU Make sure you could run the Kinect and Pixelflow examples before running kinect_fluid

Perfect for Halloween party.

Run kinect_fluid3.pde directly to test the program, and adjust the position of kinect until you find the screen a mirror of reality.

Fine tunes and effects:

  1. fluid.param.dissipation_density = 1.00f; // How dense the particle field is, do not exceed 1.2, or weird bug emerges
  2. fluid.param.dissipation_velocity = 0.95f; // How fast the particle dissipate, faster the less obvious is the effect
  3. fluid.param.dissipation_temperature = 0.70f; // How strong the particle float, faster the particle go above
  4. fluid.param.vorticity = 0.50f; // Generally how fast the particle update

No license, no warranty, use as you like.

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