BepInEx plugin to replace assets in 20 Minutes Till Dawn.
Can currently replace:
- Sprites (textures)
- Music
Code starts at Plugin.cs, the texture replace code is in Utils.cs.
- Install BepInEx
- Add the plugin DLL to BepInEx\plugins
- Create a folder in the main game folder, named
Mods
- In the Mods folder, make another folder, called
Textures
- Add a folder for your mod, without spaces (eg
MyTextureMod
). - Add your textures to your mod folder, using this folder structure
- Update the plugin config to point to your folder
- Config coming soon...
- Clone the repo
- Add libs to /lib:
- Add all the DLLs from the game's Managed folder
- Add all BepInEx DLLs
- Install any pre-requisite stuff (see BepInEx setup docs)
- Open in Visual Studio
- Build via Build » Build Solution
- Compiled DLL will be in /bin/Debug
- aldelaro5/BugFables-AssetsRedirector - Code to make a replacement texture
- TormentedEmu/7DTD-A19-DMTMods - Code for the music loader