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UnityNamesCodeGenerator

NamesCodeGenerator for Unity generates type safe value objects and static classes from Tag, Layer, SortingLayer, and Scene.

Install

you can add https://github.com/doyasu24/UnityNamesCodeGenerator.git?path=Assets/Plugins/NamesCode#3.1.0 to Package Manager

upm

or import unitypackage from release page.

How to use

Execute Tools/NamesCode/GenerateCode from menu to generate the code.

Output directory

By default, code is generated in Assets/NamesCode/Generated directory.

To change the output directory, create a GeneratorSetting.asset and place it somewhere in your project. For example, Assets/NamesCode/Editor/GeneratorSetting.asset.

Then, change the value of OutputDirectory in GeneratorSetting.

Code Generation Result

The format policy follows Microsoft Visual Studio

// Generated code by NamesCodeGenerator

namespace NamesCode
{
    public static class Layers
    {
        public static readonly LayerName Default = new LayerName("Default", 0);
        public static readonly LayerName TransparentFX = new LayerName("TransparentFX", 1);
        public static readonly LayerName IgnoreRaycast = new LayerName("Ignore Raycast", 2);
        public static readonly LayerName Water = new LayerName("Water", 4);
        public static readonly LayerName UI = new LayerName("UI", 5);

        public static readonly LayerName[] Names =
        {
            Default,
            TransparentFX,
            IgnoreRaycast,
            Water,
            UI,
        };
    }
}

License

MIT

unitynamescodegenerator's People

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