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3d-in-love2d's Introduction

3D in Love2D

full, proper 3D with shaders and depth buffers ๐Ÿ˜Ž

Screen Shot 2021-07-27 at 7 27 29 pm

Notice the cubes clipping into eachother? Using my previous pseudo 3D approach of sorting 2D sprites, that would have been impossible! :)

Engine core is based off this very helpful example repo i found, i recomend downloading it and trying to figure out how it works ๐Ÿ‘Œ

A noteable difference between my engine and the example engine is that I decided not to use matrices for keeping track of translations, instead i use trigonometry in the vertex shader and simply pass a "rotation" float to rotate the cubes. While my approach is certainly less flexable, it removes requiring cpml as a dependancy ;)

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