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Doxygen documentation for Matrix4 methods.

Need to write the doxygen documentation for the following static methods on Matrix4

  • MakeTranslation
  • MakeRotationX, MakeRotationY, MakeRotationZ
  • MakeScale
  • FromElements
  • LookAt

Entity Component System

A system so that the game world consists of "game objects".

"Game Objects" are collections of components which then (in some way or another) controls the behaviour and attributes of that "game object".

There are two main approaches to this:

  • "Data Driven" ECS
    • Components of just bags of data, which is then used by a "System" in order to update the game.
  • "Behaviour Driven" ECS
    • Components have an update (or similar) function which directly controls the behaviour of that game object.

API for OpenGL Uniforms

Need a API (via RenderDevice) for setting arbitrary shader uniform values.

The following uniforms should be supported:

  • mat4
  • vec3
  • vec2
  • vec4
  • sampler2D

Implement Linux platform backend

The X11 skeleton code is already there (so the code at least compiles on Linux) however just needs filling out so that it has actual functionality.

API for getting current mouse state

Need some API for retrieving the current state of the mouse.

Mouse state includes:

  • Current Mouse Position (either relative to a window or not)
  • State of the Mouse buttons (pressed/not pressed) - also either relative to some window or not.

Implement transformation functions on Matrix4

Matrix4 needs to have the following transformation functions reimplemened

  • Translate
  • Scale
  • RotateX, RotateY, RotateZ (maybe these could be combined into a single Rotate(Vec3, Theta) funcion?)

Add support for more keycodes

Add support for the following keycodes:

  • Space
  • Arrow Key Left/Right/Up/Down
  • Function Keys (F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)
  • Number Keys (1, 2, 3, 4, 5, 6, 7, 8, 9, 0)
  • Backspace
  • Enter/Return
  • Escape

This would involve adding the keys to the EKeyCode enumeration and then in the appropriate Key conversion function in the platform Window class (for example ConvertWin32ToG2Key in Win32Window.cpp for the Windows platform)

Forward Renderer

Would also like the option of having a forward renderer.

Maybe investigate some of the fancy forward rendering techniques?

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