Can you win a peaceful science game within 100 turns? This mod is to encourage precise development of your cities, instead of finding as many cities as you can, and is well adjusted for a peaceful science victory. Version 0.9.
- Improvements:
- Farm & Fishing Boats: Food +3, Housing +1
- Lumber Mill, Mine & Quarry: Production +3
- Pasture: Production +3, Housing +1
- Camp & Plantation: Gold +3, Housing +1
- Pantheons:
- God of the Sea: Production from Fishing Boats +3
- Lady of the Reeds and Marshes: Production from Marsh, Oasis, and Desert Floodplains +3
- Policies:
- Rationalism, Simultaneum, Free Market & Grand Opera: extra yields +200%
- Natural Philosophy, Craftsmen, Aesthetics, Five-Year Plan & Sports Media: adjacency bonuses +200%
- Happiness:
- Content/Happy/Ecstatic Growth/NonFoodYield +20%/40%/60%
- Districts:
- Industrial Zone, Campus, Theater, Holy Site & Commercial Hub: yields per citizen +8
- District Bonus Adjacencies: yields from every 2 adjacent district tiles +3
- England:
- additional yields of Powered buildings +8
- Production towards Industrial Zone buildings +60%