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gvr-services-emulator's Issues

about libraries

Hi
I feel amazed this project, it bring me some direction about google vr service. And I have some confuses of libraries, you say "updated SDK to v0.8.1", does this sdk version same as "GVR Android SDK v0.8.1" of gvr-android-sdk project?

In addition, I have recognized you import some code follows:

import com.google.vr.vrcore.controller.api.ControllerServiceConsts;
import com.google.vr.vrcore.controller.api.ControllerStates;
import com.google.vr.vrcore.controller.api.IControllerListener;
import com.google.vr.vrcore.controller.api.IControllerService;

I can not find source code about above. Could you tell me kindly that all of above api are included in libraries such as *.aar?

Thank you.

about controllerPaint

Dear Mr. domination
I'm trying to work on daydreams too and you work is really helpful. I figure out that the controllerpaint demo won't "paint" at all, perhaps some bugs ? I wonder if you still working on this demo ? And if it is OK to share this demo project with us ?

best wishes!

Not working on Nougat 7.0

Can we get comparability for the Galaxy S7 EDGE 935w8 Exynos running on Android 7.0 Nougat.

The app will not install on Nougat

License

I am happy to see such a project come with source code as it could replace the proprietary Google services, regardless of being on Nougat.
However, I could find no licensing information shipped with your code, which legally renders it unusable for pretty much anything.
So I would be happy if you could take the time to decide on a license compatible with any upstream code you're using and include its text within the repository.
This way, this project could even be included in the F-Droid free software repository.

404 URL for the paint demo

Hi I was wondering where I could download this paint demo? The current link doesn't work.

Regards,
James

Controllerpaint

Any chance we could get a Unity project that runs with your emulator? (Maybe the controllerpaint project)?
Your emulator is working fine on my phones with your apk, but any apks exported from Unity aren't playing nice with it at all. It's so close to being a useful tool - just need that one last step.

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