- Modified Phong BRDF
- Oren-Nayar Reflectance Model
- Glossy and Glass BRDFs
- Albedo / emissive / specular textures for models
- Textured Light Sources
- Procedural Textures (marble noise, perlin)
- Depth Of Field
- Fog scattering
- Save your renders in an intermediate format and resume rendering later (from sqlite)
- Uses Assimp to load and store models in memory
- Classes for cornell-box geometry, plane and cubes
- Fast BVH traversal thanks to NanoRT
Work In Progress - This project requires sqlite, assimp and FreeImage