Comments (3)
hope this helps in clearing all Nvidia issues..
right now crash is fixed a few days ago..
but for example ComputeMark renders black screen on all tests:
run on Windows putting dxgi.dll and d3d11.dll on program folder..
basically getting
info: D3D11CreateDevice: Probing D3D_FEATURE_LEVEL_11_0
info: D3D11CreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
warn: DxbcOptions: Using FMin/FMax/FClamp instead of NMin/NMax/NClamp
warn: DxbcOptions: Packing depth reference value into coordinate vector
warn: D3D11Device: No matching border color found for (0.5,0.5,0.5,0.5)
err: DxvkComputePipeline: Failed to compile pipeline
err: DxvkComputePipeline: Failed to compile pipeline
err: DxvkComputePipeline: Failed to compile pipeline
err: DxvkComputePipeline: Failed to compile pipeline
err: DxvkComputePipeline: Failed to compile pipeline
err: DxvkComputePipeline: Failed to compile pipeline
err: DxvkComputePipeline: Failed to compile pipeline
err: DxvkComputePipeline: Failed to compile pipeline
info: D3D11CreateDevice: Probing D3D_FEATURE_LEVEL_11_1
info: D3D11CreateDevice: Probing D3D_FEATURE_LEVEL_11_0
info: D3D11CreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
warn: DxbcOptions: Using FMin/FMax/FClamp instead of NMin/NMax/NClamp
warn: DxbcOptions: Packing depth reference value into coordinate vector
warn: DxbcCompiler: Unhandled VS SV output: DxbcSystemValue::ClipDistance
warn: DxbcCompiler: Unhandled VS SV output: DxbcSystemValue::ClipDistance
warn: DxbcCompiler: Unhandled VS SV output: DxbcSystemValue::ClipDistance
warn: DxbcCompiler: Unhandled VS SV output: DxbcSystemValue::ClipDistance
warn: DxbcCompiler: Unhandled VS SV output: DxbcSystemValue::ClipDistance
warn: DxbcCompiler: Unhandled VS SV output: DxbcSystemValue::ClipDistance
warn: DxbcCompiler: Unhandled VS SV output: DxbcSystemValue::ClipDistance
warn: DxbcCompiler: Unhandled VS SV output: DxbcSystemValue::ClipDistance
full log ComputeMark_d3d11.log
from dxvk.
Can't reproduce. Which version of the Vulkan SDK are you running?
The validation layers are independent of the GPU, driver, and platform used as long as the application runs the same code path, which DXVK mostly does, so this message is a bit werid.
Please try 0437e56, if that doesn't fix it, I have no idea what is going wrong. I double-checked the code, and anything that is used as an index bufffer in D3D11 is also created with the index buffer flag in Vulkan.
from dxvk.
Can confirm the latest commit does fix the issue.
from dxvk.
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